Conductive Runes

Skill Gem
Level: 1–40
Cast Time: 1s
Spend Runic Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage that is not based on your Weapon's damage and apply Electrocution buildup.
At level 1
- Runes emerge within a 8.5 metre length cone
- Rune duration is 10 seconds
- +0.4 seconds to arming time
- Runes Limit@20
- +0.3 seconds to activation time
- Creates 10 Runes
At level 40
- Runes emerge within a 8.5 metre length cone
- Rune duration is 10 seconds
- +0.4 seconds to arming time
- Runes Limit@20
- +0.3 seconds to activation time
- Creates 10 Runes
Conductive Runes is a Path of Exile 2 skill gem. It is not cut from an uncut gem.
Published · patch 0.5.5 Forbidden Rites
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- Level
- 1–40
- Cast Time
- 1s
- Tags
- Attack, AoE, Lightning, Duration, Hazard
- Support Gems
- 205
Per level
Support gems for Conductive Runes (205)
Attack (32)
Armour ExplosionBlazing CriticalCadenceClose Combat IClose Combat IICulling Strike ICulling Strike IIDefy IDefy IIElemental Armament IElemental Armament IIElemental Armament IIIFrenzied RiposteHaemocrystalsHeightened Accuracy IHeightened Accuracy IIHit and RunImpaleIncisionLife Leech ILife Leech IILife Leech IIILongshot ILongshot IIMaimMana LeechOverreachRapid Attacks IRapid Attacks IIRapid Attacks IIIThrill of the KillThrill of the Kill II
Lineage (25)
Arakaali's LustAtalui's BloodlettingBreachlord's RiftDialla's DesireEonyr's ThunderEsh's ProwessEsh's RadianceGarukhan's ResolveMórrigan's InsightOisín's OathOlroth's HubrisPrototype SeventeenRakiata's FlowRigwald's FerocityTacati's IreTul's StillnessUhtred's AuguryUhtred's ExodusUhtred's OmenUruk's SmeltingUul-Netol's EmbraceVarashta's BlessingVorana's SiegeXoph's PyreZerphi's Infamy
Physical (22)
AdmixtureArmour Break IArmour Break IIArmour Break IIIBleed IBleed IIBleed IIIBleed IVBrittle ArmourBrutality IBrutality IIBrutality IIICatharsisCorrosionDeep Cuts IDeep Cuts IIHeftPin IPin IIPin IIIRuptureVolatility
Fire (13)
Eternal Flame IEternal Flame IIEternal Flame IIIFire AttunementFire ExposureFire Penetration IFire Penetration IIIgnite IIgnite IIIgnite IIIImmolateSearing Flame ISearing Flame II
Lightning (11)
ElectrocuteInnervateLasting ShockLightning AttunementLightning ExposureLightning MasteryLightning PenetrationNeural OverloadOverchargeShockStormfire
AoE (10)
Bone ShrapnelBursting PlagueConcentrated AreaExpanseFrost NexusFrozen SpiteMagnified Area IMagnified Area IIShock ConductionWildfire
Chaos (10)
Chaos AttunementDeadly Poison IDeadly Poison IIEscalating PoisonPoison IPoison IIPoison IIIProfanity IProfanity IIWithering Touch
Cold (10)
Biting Frost IBiting Frost IICold AttunementCold ExposureCold PenetrationDeep FreezeEmbitterFreezeFrostfireVerglas
Spell (10)
Concussive SpellsCoursing CurrentElectromagnetismFiery DeathInhibitorPotent ExposurePractical Magic IPractical Magic IISlow PotencyStatic Shocks
Duration (7)
Compressed Duration ICompressed Duration IIProlonged Duration IProlonged Duration IISwift Affliction ISwift Affliction IISwift Affliction III
Warcry (2)
Payoff (1)
Other (44)
AmbrosiaAmbrosia IIAmbushArmour Demolisher IArmour Demolisher IIBlind IBlind IIBlindsideBounty IBounty IICommiserateConcoct IConcoct IIDerangeEfficiency IEfficiency IIElemental FocusEnduring Impact IEnduring Impact IIExciseExecrateExecute IExecute IIExecute IIIHourglassInexorable Critical IInexorable Critical IIKnockbackLife DrainLifetapMomentumOverabundance IOverabundance IIPinpoint CriticalRageforged IRageforged IIRising TempestSoul DrainStoicism IStoicism IIStun IStun IIStun IIISupercritical