PoE2 Equipment Mods
Showing 674 of 674
Prefixes (94)
- # to # Physical Thorns damage7 tiers
- #% increased Armour (Amulets)7 tiers
- #% increased Armour (Body Armours, Helmets, Gloves …)8 tiers
- #% increased Armour / +# to maximum Life6 tiers
- #% increased Armour / +# to maximum Mana (Helmets)6 tiers
- #% increased Armour / +# to Stun Threshold6 tiers
- #% increased Armour and Energy Shield8 tiers
- #% increased Armour and Energy Shield / +# to maximum Life6 tiers
- #% increased Armour and Energy Shield / +# to maximum Mana (Helmets)6 tiers
- #% increased Armour and Energy Shield / +# to Stun Threshold6 tiers
- #% increased Armour and Evasion8 tiers
- #% increased Armour and Evasion / +# to maximum Life6 tiers
- #% increased Armour and Evasion / +# to maximum Mana (Helmets)6 tiers
- #% increased Armour and Evasion / +# to Stun Threshold6 tiers
- #% increased Armour, Evasion and Energy Shield8 tiers
- #% increased Block chance3 tiers
- #% increased Chaos Damage (Wands, Staves, Traps …)16 tiers
- #% increased Chaos Damage (Rings)6 tiers
- #% increased Charm Effect Duration5 tiers
- #% increased Cold Damage (Wands, Staves, Traps …)16 tiers
- #% increased Cold Damage (Rings)6 tiers
- #% increased Damage with Bow Skills6 tiers
- #% increased Elemental Damage with Attacks12 tiers
- #% increased Energy Shield8 tiers
- #% increased Energy Shield / +# to maximum Life6 tiers
- #% increased Energy Shield / +# to maximum Mana (Helmets, Foci)6 tiers
- #% increased Energy Shield / +# to Stun Threshold6 tiers
- #% increased Evasion and Energy Shield8 tiers
- #% increased Evasion and Energy Shield / +# to maximum Life6 tiers
- #% increased Evasion and Energy Shield / +# to maximum Mana (Helmets)6 tiers
- #% increased Evasion and Energy Shield / +# to Stun Threshold6 tiers
- #% increased Evasion Rating (Amulets)7 tiers
- #% increased Evasion Rating (Body Armours, Helmets, Gloves …)8 tiers
- #% increased Evasion Rating / +# to maximum Life6 tiers
- #% increased Evasion Rating / +# to maximum Mana (Helmets)6 tiers
- #% increased Evasion Rating / +# to Stun Threshold6 tiers
- #% increased Fire Damage (Wands, Staves, Traps …)16 tiers
- #% increased Fire Damage (Rings)6 tiers
- #% increased Flask Life Recovery rate6 tiers
- #% increased Flask Mana Recovery rate6 tiers
- #% increased Lightning Damage (Wands, Staves, Traps …)16 tiers
- #% increased Lightning Damage (Rings)6 tiers
- #% increased maximum Energy Shield7 tiers
- #% increased maximum Life3 tiers
- #% increased maximum Mana3 tiers
- #% increased Movement Speed6 tiers
- #% increased Physical Damage8 tiers
- #% increased Physical Damage / +# to Accuracy Rating8 tiers
- #% increased Projectile Speed5 tiers
- #% increased Rarity of Items found3 tiers
- #% increased Spell Damage (Wands, Staves, Foci)16 tiers
- #% increased Spell Damage (Amulets)6 tiers
- #% increased Spell Damage / +# to maximum Mana14 tiers
- #% increased Spell Physical Damage16 tiers
- #% increased Spirit (Sceptres)8 tiers
- #% increased Spirit / +# to maximum Mana7 tiers
- #% increased Trap Damage8 tiers
- #% increased Trap Damage / +# to maximum Mana7 tiers
- +# to Accuracy Rating (Helmets, Gloves, Quivers …)9 tiers
- +# to Accuracy Rating (One Hand Swords, Two Hand Swords, One Hand Axes …)10 tiers
- +# to Armour (Belts)10 tiers
- +# to Armour (Body Armours, Helmets, Gloves …)11 tiers
- +# to Armour / #% increased Armour6 tiers
- +# to Armour / +# to Evasion Rating8 tiers
- +# to Armour / +# to Evasion Rating / #% increased Armour and Evasion6 tiers
- +# to Armour / +# to maximum Energy Shield8 tiers
- +# to Armour / +# to maximum Energy Shield / #% increased Armour and Energy Shield6 tiers
- +# to Evasion Rating (Rings)9 tiers
- +# to Evasion Rating (Body Armours, Helmets, Gloves …)11 tiers
- +# to Evasion Rating / #% increased Evasion Rating6 tiers
- +# to Evasion Rating / +# to maximum Energy Shield8 tiers
- +# to Evasion Rating / +# to maximum Energy Shield / #% increased Evasion and Energy Shield6 tiers
- +# to maximum Energy Shield (Amulets)10 tiers
- +# to maximum Energy Shield (Body Armours, Helmets, Gloves …)11 tiers
- +# to maximum Energy Shield / #% increased Energy Shield6 tiers
- +# to maximum Life13 tiers
- +# to maximum Mana24 tiers
- +# to Spirit8 tiers
- Adds # to # Cold Damage20 tiers
- Adds # to # Cold damage to Attacks9 tiers
- Adds # to # Fire Damage20 tiers
- Adds # to # Fire damage to Attacks9 tiers
- Adds # to # Lightning Damage20 tiers
- Adds # to # Lightning damage to Attacks9 tiers
- Adds # to # Physical Damage18 tiers
- Adds # to # Physical Damage to Attacks9 tiers
- Allies in your Presence deal # to # added Attack Cold Damage9 tiers
- Allies in your Presence deal # to # added Attack Fire Damage9 tiers
- Allies in your Presence deal # to # added Attack Lightning Damage9 tiers
- Allies in your Presence deal # to # added Attack Physical Damage9 tiers
- Allies in your Presence deal #% increased Damage8 tiers
- Gain #% of Damage as Extra Cold Damage (Wands, Staves)12 tiers
- Gain #% of Damage as Extra Fire Damage (Wands, Staves)12 tiers
- Gain #% of Damage as Extra Lightning Damage (Wands, Staves)12 tiers
Suffixes (93)
- # Life Regeneration per second11 tiers
- #% additional Physical Damage Reduction5 tiers
- #% chance to Pierce an Enemy5 tiers
- #% increased Attack Speed (Gloves, Quivers)4 tiers
- #% increased Attack Speed (One Hand Swords, Two Hand Swords, One Hand Axes …)8 tiers
- #% increased Cast Speed (Wands, Staves, Foci …)20 tiers
- #% increased chance to Shock5 tiers
- #% increased Charm Charges gained6 tiers
- #% increased Cooldown Recovery Rate for Grenade Skills6 tiers
- #% increased Critical Damage Bonus6 tiers
- #% increased Critical Damage Bonus for Attack Damage6 tiers
- #% increased Critical Hit Chance6 tiers
- #% increased Critical Hit Chance for Attacks6 tiers
- #% increased Critical Hit Chance for Spells12 tiers
- #% increased Critical Hit Chance with Traps6 tiers
- #% increased Critical Spell Damage Bonus12 tiers
- #% increased Energy Shield Recharge Rate3 tiers
- #% increased Flammability Magnitude5 tiers
- #% increased Flask Charges gained6 tiers
- #% increased Freeze Buildup5 tiers
- #% increased Mana Regeneration Rate12 tiers
- #% increased Mana Regeneration Rate / #% increased Light Radius3 tiers
- #% increased Presence Area of Effect4 tiers
- #% increased Rarity of Items found3 tiers
- #% increased Stun Duration6 tiers
- #% of Damage taken Recouped as Life5 tiers
- #% of Damage taken Recouped as Mana5 tiers
- #% reduced Attribute Requirements5 tiers
- #% reduced Charm Charges used6 tiers
- #% reduced Chill Duration on you5 tiers
- #% reduced Duration of Bleeding on You5 tiers
- #% reduced Flask Charges used6 tiers
- #% reduced Freeze Duration on you5 tiers
- #% reduced Ignite Duration on you5 tiers
- #% reduced Poison Duration on you5 tiers
- #% reduced Shock duration on you5 tiers
- +# to Accuracy Rating / #% increased Light Radius (Helmets)3 tiers
- +# to Accuracy Rating / #% increased Light Radius (One Hand Swords, Two Hand Swords, One Hand Axes …)3 tiers
- +# to all Attributes9 tiers
- +# to Dexterity9 tiers
- +# to Intelligence9 tiers
- +# to Level of all Chaos Spell Skills (Wands, Staves)10 tiers
- +# to Level of all Cold Spell Skills (Wands, Staves)10 tiers
- +# to Level of all Fire Spell Skills (Wands, Staves)10 tiers
- +# to Level of all Lightning Spell Skills (Wands, Staves)10 tiers
- +# to Level of all Melee Skills (One Hand Swords, One Hand Axes, One Hand Maces …)7 tiers
- +# to Level of all Melee Skills (Two Hand Swords, Two Hand Axes, Two Hand Maces …)4 tiers
- +# to Level of all Minion Skills (Helmets, Amulets)3 tiers
- +# to Level of all Minion Skills (Sceptres)4 tiers
- +# to Level of all Physical Spell Skills (Wands, Staves)10 tiers
- +# to Level of all Projectile Skills (Quivers, Amulets)3 tiers
- +# to Level of all Projectile Skills (Spears, Bows, Crossbows)8 tiers
- +# to Level of all Spell Skills (Foci, Amulets)3 tiers
- +# to Level of all Spell Skills (Wands, Staves)8 tiers
- +# to Level of all Trap Skill Gems (Traps)5 tiers
- +# to Strength9 tiers
- +# to Stun Threshold11 tiers
- +#% of Armour also applies to Elemental Damage6 tiers
- +#% Surpassing chance to fire an additional Arrow6 tiers
- +#% to all Elemental Resistances6 tiers
- +#% to all Maximum Elemental Resistances2 tiers
- +#% to Chaos Resistance6 tiers
- +#% to Cold Resistance8 tiers
- +#% to Critical Damage Bonus6 tiers
- +#% to Critical Damage Bonus with Traps6 tiers
- +#% to Critical Hit Chance (One Hand Swords, Two Hand Swords, One Hand Axes …)6 tiers
- +#% to Fire Resistance8 tiers
- +#% to Lightning Resistance8 tiers
- +#% to Maximum Chaos Resistance3 tiers
- +#% to Maximum Cold Resistance3 tiers
- +#% to Maximum Fire Resistance3 tiers
- +#% to Maximum Lightning Resistance3 tiers
- Allies in your Presence have #% increased Attack Speed4 tiers
- Allies in your Presence have #% increased Cast Speed4 tiers
- Allies in your Presence have #% increased Critical Damage Bonus6 tiers
- Allies in your Presence have #% increased Critical Hit Chance6 tiers
- Allies in your Presence have +#% to all Elemental Resistances6 tiers
- Allies in your Presence Regenerate # Life per second10 tiers
- Causes #% increased Stun Buildup6 tiers
- Gain # Life per Enemy Hit with Attacks4 tiers
- Gain # Life per enemy killed8 tiers
- Gain # Mana per enemy killed8 tiers
- Gain Deflection Rating equal to #% of Evasion Rating6 tiers
- Grants # Life per Enemy Hit4 tiers
- Grenade Skills Fire # additional Projectiles2 tiers
- Grenade Skills have +# Cooldown Uses2 tiers
- Hits against you have #% reduced Critical Damage Bonus (Shields, Bucklers)5 tiers
- Leech #% of Physical Attack Damage as Life4 tiers
- Leech #% of Physical Attack Damage as Mana4 tiers
- Leeches #% of Physical Damage as Life4 tiers
- Leeches #% of Physical Damage as Mana4 tiers
- Loads # additional bolts2 tiers
- Minions have #% increased maximum Life6 tiers
Corrupted (102)
- # Life gained when you Block1 tier
- # Mana gained when you Block1 tier
- #% additional Physical Damage Reduction1 tier
- #% chance to Blind Enemies on hit1 tier
- #% chance to cause Bleeding on Hit1 tier
- #% chance to Maim on Hit1 tier
- #% chance to Pierce an Enemy1 tier
- #% chance to Poison on Hit with this weapon1 tier
- #% faster start of Energy Shield Recharge
- #% increased Armour (Body Armours, Helmets, Gloves …)1 tier
- #% increased Armour (Belts)1 tier
- #% increased Armour and Energy Shield1 tier
- #% increased Armour and Evasion1 tier
- #% increased Attack Speed1 tier
- #% increased Block chance1 tier
- #% increased Cast Speed1 tier
- #% increased chance to Shock1 tier
- #% increased Critical Damage Bonus1 tier
- #% increased Critical Hit Chance for Spells1 tier
- #% increased Damage1 tier
- #% increased Elemental Damage with Attacks2 tiers
- #% increased Energy Shield1 tier
- #% increased Evasion and Energy Shield1 tier
- #% increased Evasion Rating (Body Armours, Helmets, Gloves …)1 tier
- #% increased Evasion Rating (Belts)1 tier
- #% increased Flammability Magnitude1 tier
- #% increased Freeze Buildup1 tier
- #% increased Freeze Threshold1 tier
- #% increased Life Regeneration rate1 tier
- #% increased Mana Regeneration Rate1 tier
- #% increased maximum Energy Shield1 tier
- #% increased Melee Strike Range with this weapon1 tier
- #% increased Movement Speed1 tier
- #% increased Physical Damage1 tier
- #% increased Quantity of Gold Dropped by Slain Enemies1 tier
- #% increased Rarity of Items found1 tier
- #% increased Skill Speed1 tier
- #% increased Spell Damage2 tiers
- #% increased Spirit1 tier
- #% increased Stun Threshold1 tier
- #% increased Thorns damage1 tier
- #% increased Weapon Swap Speed
- #% of Damage taken Recouped as Life1 tier
- #% of Damage taken Recouped as Mana1 tier
- #% reduced Attribute Requirements1 tier
- #% reduced Slowing Potency of Debuffs on You1 tier
- +# to Accuracy Rating1 tier
- +# to Dexterity1 tier
- +# to Intelligence1 tier
- +# to Level of all Chaos Spell Skills1 tier
- +# to Level of all Cold Spell Skills1 tier
- +# to Level of all Fire Spell Skills1 tier
- +# to Level of all Lightning Spell Skills1 tier
- +# to Level of all Melee Skills1 tier
- +# to Level of all Minion Skills1 tier
- +# to Level of all Physical Spell Skills1 tier
- +# to Level of all Skills1 tier
- +# to Level of all Trap Skill Gems
- +# to Maximum Endurance Charges1 tier
- +# to Maximum Frenzy Charges1 tier
- +# to maximum Life1 tier
- +# to maximum Mana1 tier
- +# to Maximum Power Charges1 tier
- +# to Spirit1 tier
- +# to Strength1 tier
- +#% to all Elemental Resistances1 tier
- +#% to all Maximum Elemental Resistances1 tier
- +#% to Chaos Resistance1 tier
- +#% to Cold Resistance1 tier
- +#% to Critical Damage Bonus1 tier
- +#% to Fire Resistance1 tier
- +#% to Lightning Resistance1 tier
- +#% to maximum Block chance1 tier
- +#% to Maximum Cold Resistance1 tier
- +#% to Maximum Fire Resistance1 tier
- +#% to Maximum Lightning Resistance1 tier
- Adds # to # Chaos damage2 tiers
- Adds # to # Cold Damage2 tiers
- Adds # to # Fire Damage2 tiers
- Adds # to # Lightning Damage2 tiers
- Allies in your Presence deal #% increased Damage1 tier
- Allies in your Presence have #% increased Attack Speed1 tier
- Allies in your Presence have #% increased Cast Speed1 tier
- Allies in your Presence have #% increased Critical Damage Bonus1 tier
- Bow Attacks fire an additional Arrow1 tier
- Break #% increased Armour1 tier
- Causes #% increased Stun Buildup1 tier
- Charms gain # charges per Second1 tier
- Damage Penetrates #% Cold Resistance1 tier
- Damage Penetrates #% Fire Resistance1 tier
- Damage Penetrates #% Lightning Resistance1 tier
- Debuffs you inflict have #% increased Slow Magnitude
- Gain # Life per enemy killed1 tier
- Gain # Mana per enemy killed1 tier
- Grants # Rage on Hit1 tier
- Leech #% of Physical Attack Damage as Life1 tier
- Leech #% of Physical Attack Damage as Mana1 tier
- Life Flasks gain # charges per Second1 tier
- Loads an additional bolt1 tier
- Mana Flasks gain # charges per Second1 tier
- Projectiles have #% chance to Chain an additional time from terrain1 tier
- Regenerate #% of maximum Life per second
Other sources (385)
- # Life gained when you Block
- # Mana gained when you Block
- # to # Added Cold Damage per Frenzy Charge
- #% additional Physical Damage Reduction during any Flask Effect
- #% chance for Remnants you pick up to count as picking up an additional Remnant
- #% chance for Skills to retain #% of Glory on use
- #% chance to Avoid being Chilled
- #% chance to Avoid being Frozen
- #% chance to Avoid being Ignited
- #% chance to Avoid being Shocked (other sources)
- #% chance to Avoid being Shocked (other sources)
- #% chance to Avoid being Stunned
- #% chance to Avoid Elemental Ailments
- #% chance to Blind Enemies on Hit with Attacks
- #% chance to build an additional Combo on Hit
- #% chance to cause Bleeding on Hit (other sources)
- #% chance to cause Bleeding on Hit (other sources)
- #% chance to Chain an additional time
- #% chance to Crush on Hit
- #% chance to gain a Power Charge on Critical Hit
- #% chance to gain a Power Charge when you Block
- #% chance to gain a Power Charge when you Stun
- #% chance to gain a Power, Frenzy, or Endurance Charge on kill
- #% chance to gain Nature's Archon when your Plants Overgrow
- #% chance to gain Onslaught for # seconds on Hit
- #% chance to gain Onslaught on Killing Hits with this Weapon
- #% chance to Recover #% of maximum Mana when you use a Skill
- #% faster Curse Activation
- #% faster start of Energy Shield Recharge
- #% increased amount of Life Leeched
- #% increased Archon Buff duration
- #% increased Area of Effect
- #% increased Area of Effect for Attacks
- #% increased Area of Effect for Attacks per # Intelligence
- #% increased Armour / +# to maximum Mana (other sources)
- #% increased Armour / +# to Spirit
- #% increased Armour and Energy Shield / +# to maximum Mana (other sources)
- #% increased Armour and Energy Shield / +# to Spirit
- #% increased Armour and Evasion / +# to maximum Mana (other sources)
- #% increased Armour and Evasion / +# to Spirit
- #% increased Armour Break Duration
- #% increased Attack and Cast Speed
- #% increased Attack and Cast Speed during any Flask Effect
- #% increased Attack Damage
- #% increased Attack Damage while on Low Life
- #% increased Attack Speed (other sources)
- #% increased Attack Speed if you haven't been Hit Recently
- #% increased Attack Speed when on Full Life
- #% increased Attack Speed while missing Runic Ward
- #% increased Bleeding Duration
- #% increased Cast Speed (other sources)
- #% increased Cast Speed / Gain #% of Elemental Damage as Extra Cold Damage
- #% increased Cast Speed during any Flask Effect
- #% increased Chaos Damage
- #% increased Chaos Damage / #% increased Poison Duration
- #% increased Cold Damage if you've collected a Cold Infusion in the last # seconds
- #% increased Cooldown Recovery Rate
- #% increased Critical Hit Chance against Marked Enemies
- #% increased Curse Duration
- #% increased Curse Magnitudes
- #% increased Curse Magnitudes
- #% increased Damage
- #% increased Damage against Immobilised Enemies
- #% increased Damage for each Poison on you up to a maximum of #% / Poison you inflict is Reflected to you
- #% increased Damage while Leeching
- #% increased Damage with Hits against Marked Enemy
- #% increased Damage with Hits per Curse on Enemy
- #% increased Damage with Warcries
- #% increased Dexterity
- #% increased Dexterity and Intelligence
- #% increased Duration of Ailments on Enemies
- #% increased Duration of Damaging Ailments on Enemies
- #% increased effect of Arcane Surge on you
- #% increased effect of Archon Buffs on you
- #% increased effect of Fully Broken Armour
- #% increased effect of Socketed Augment Items
- #% increased Effect of your Mark Skills
- #% increased Effect of your Mark Skills
- #% increased Energy Shield / +# to maximum Mana (other sources)
- #% increased Energy Shield / +# to Spirit
- #% increased Evasion and Energy Shield / +# to maximum Mana (other sources)
- #% increased Evasion and Energy Shield / +# to Spirit
- #% increased Evasion Rating / +# to maximum Mana (other sources)
- #% increased Evasion Rating / +# to Spirit
- #% increased Evasion while Leeching
- #% increased Explicit Chaos Modifier magnitudes
- #% increased Explicit Cold Modifier magnitudes
- #% increased Explicit Critical Modifier magnitudes
- #% increased Explicit Elemental Damage Modifier magnitudes
- #% increased Explicit Fire Modifier magnitudes
- #% increased Explicit Lightning Modifier magnitudes
- #% increased Explicit Mana Modifier magnitudes
- #% increased Explicit Physical Modifier magnitudes
- #% increased Explicit Resistance Modifier magnitudes
- #% increased Explicit Speed Modifier magnitudes
- #% increased Exposure Effect
- #% increased Fire Damage if you've collected a Fire Infusion in the last # seconds
- #% increased Global Armour, Evasion and Energy Shield
- #% increased Glory generation
- #% increased Ignite Magnitude
- #% increased Intelligence
- #% increased Lightning Damage if you've collected a Lightning Infusion in the last # seconds
- #% increased Magnitude of Ailments you inflict
- #% increased Magnitude of Ailments you inflict
- #% increased Magnitude of Bleeding you inflict
- #% increased Magnitude of Damaging Ailments you inflict with Critical Hits
- #% increased Magnitude of Elemental Ailments you inflict with Spells
- #% increased Magnitude of Impales inflicted with Spells
- #% increased Magnitude of Poison you inflict
- #% increased Mana Cost Efficiency
- #% increased Mana Cost Efficiency
- #% increased Mana Cost Efficiency of Spells
- #% increased Mana Regeneration Rate while Shocked
- #% increased Mana Reservation Efficiency of Skills (other sources)
- #% increased Mana Reservation Efficiency of Skills (other sources)
- #% increased maximum Energy Shield
- #% increased maximum Runic Ward
- #% increased Minion Damage per different Command Skill used in the past # seconds
- #% increased Minion Duration
- #% increased Movement Speed / #% reduced Slowing Potency of Debuffs on You
- #% increased Movement Speed during any Flask Effect
- #% increased Movement Speed for each Poison on you up to a maximum of #% / Poison you inflict is Reflected to you
- #% increased Movement speed while on Burning, Chilled or Shocked ground
- #% increased Movement Speed while Sprinting
- #% increased Physical Damage / +# to all Attributes
- #% increased Poison Duration
- #% increased Projectile Damage
- #% increased Projectile Damage per Power Charge
- #% increased Quantity of Gold Dropped by Slain Enemies (other sources)
- #% increased Quantity of Gold Dropped by Slain Enemies (other sources)
- #% increased Rage Cost Efficiency
- #% increased Reservation Efficiency of Minion Skills
- #% increased Reservation Efficiency of Skills
- #% increased Runic Ward
- #% increased Runic Ward Regeneration Rate
- #% increased Skill Effect Duration
- #% increased Spell Damage during any Flask Effect
- #% increased Spirit (other sources)
- #% increased Spirit / #% increased Presence Area of Effect
- #% increased Strength
- #% increased Strength and Dexterity
- #% increased Strength and Intelligence
- #% increased Stun Threshold
- #% increased total Power counted by Warcries
- #% increased Totem Placement speed
- #% increased Warcry Cooldown Recovery Rate
- #% increased Warcry Speed
- #% increased Withered Magnitude
- #% less damage taken while on Low Life
- #% more Attack damage while on Low Mana
- #% more Global Evasion Rating and Energy Shield
- #% of Cold Damage taken Recouped as Life
- #% of Damage from Hits is taken from your Spectres' Life before you
- #% of Damage is taken from Mana before Life
- #% of Damage taken from Deflected Hits Recouped as Life
- #% of Damage Taken Recouped as Life, Mana and Energy Shield
- #% of Damage taken Recouped as Mana
- #% of Fire Damage taken Recouped as Life
- #% of Lightning Damage taken Recouped as Life
- #% of Physical Damage from Hits taken as Chaos Damage
- #% of Physical Damage from Hits taken as Cold Damage
- #% of Physical Damage from Hits taken as Fire Damage
- #% reduced Chaos Damage taken over time
- #% reduced Duration of Ailments on You
- #% reduced effect of Curses on you
- #% reduced Elemental Damage Taken while stationary
- #% reduced Mana Cost of Attacks
- #% reduced Slowing Potency of Debuffs on You
- #% Surpassing Chance to gain a Puppet Master stack whenever you use a Command Skill
- #% Surpassing Chance to gain a Puppet Master stack whenever you use a Command Skill
- #% to gain Archon of Undeath when you create an Offering
- +# Charm Slots
- +# maximum stacks of Puppet Master
- +# metres to Dodge Roll distance
- +# to Accuracy Rating / #% increased Attack Speed
- +# to Ailment Threshold / #% increased Elemental Ailment Threshold
- +# to Level of all Attack Skills
- +# to Level of all Chaos Spell Skills (other sources)
- +# to Level of all Cold Spell Skills (other sources)
- +# to Level of all Fire Spell Skills (other sources)
- +# to Level of all Lightning Spell Skills (other sources)
- +# to Level of all Mark Skills
- +# to Level of all Melee Skills / +#% to Quality of all Skills
- +# to Level of all Physical Spell Skills (other sources)
- +# to Level of all Spell Skills (other sources)
- +# to Level of all Trap Skill Gems (other sources)
- +# to Level of Socketed Aura Gems
- +# to Level of Socketed Support Gems
- +# to Limit for Elemental Skills
- +# to maximum Fortification
- +# to maximum Life
- +# to maximum Life / +# to maximum Mana
- +# to maximum Mana / #% increased Attack Damage
- +# to maximum Mana / +# to Level of all Spell Skills
- +# to maximum Mana / Allies in your Presence have #% increased Attack Speed
- +# to maximum number of Elemental Infusions
- +# to maximum number of Summoned Ballista Totems
- +# to Maximum Rage
- +# to maximum Runic Ward
- +# to maximum Runic Ward
- +# to Spirit
- +# to Weapon Range
- +#% Chance to Block
- +#% chance to Block Projectile Attack Damage
- +#% Surpassing chance to fire an additional Projectile
- +#% to Chaos Resistance during any Flask Effect
- +#% to Chaos Resistance per Poison on you / Poison you inflict is Reflected to you
- +#% to Cold and Chaos Resistances
- +#% to Critical Hit Chance (other sources)
- +#% to Fire and Chaos Resistances
- +#% to Fire Spell Critical Hit Chance
- +#% to Lightning and Chaos Resistances
- +#% to Maximum Chaos Resistance / +#% to Chaos Resistance
- +#% to Maximum Cold Resistance / +#% to Chaos Resistance
- +#% to Maximum Cold Resistance / +#% to Cold Resistance
- +#% to Maximum Fire Resistance / +#% to Chaos Resistance
- +#% to Maximum Fire Resistance / +#% to Fire Resistance
- +#% to Maximum Lightning Resistance / +#% to Chaos Resistance
- +#% to Maximum Lightning Resistance / +#% to Lightning Resistance
- +#% to Maximum Quality
- +#% to Quality of all Skills
- Adds # to # Chaos damage (other sources)
- Adds # to # Chaos damage (other sources)
- Adds # to # Chaos Damage to Attacks
- Adds # to # Cold Damage to Spells (other sources)
- Adds # to # Cold Damage to Spells (other sources)
- Adds # to # Fire Damage if you've Blocked Recently
- Adds # to # Fire Damage to Spells (other sources)
- Adds # to # Fire Damage to Spells (other sources)
- Adds # to # Lightning Damage to Spells (other sources)
- Adds # to # Lightning Damage to Spells (other sources)
- Allies in your Presence deal # to # added Attack Chaos Damage
- Allies in your Presence have +# to Accuracy Rating
- Always Hits
- Area is inhabited by an additional Invasion Boss
- Attack Hits Aggravate any Bleeding on targets which is older than # seconds
- Attack Skills have Added Lightning Damage equal to #% of maximum Mana
- Attacks Chain # additional times
- Attacks Gain #% of Damage as Extra Cold Damage
- Attacks Gain #% of Damage as Extra Fire Damage
- Attacks Gain #% of Damage as Extra Lightning Damage
- Attacks Gain #% of Damage as Extra Physical Damage
- Attacks have #% chance to cause Bleeding
- Attacks have added Chaos damage equal to #% of maximum Life
- Attacks have added Physical damage equal to #% of maximum Life
- Attacks with this Weapon Penetrate #% Chaos Resistance
- Aura Skills have #% increased Magnitudes
- Bears the Mark of the Abyssal Lord
- Bears the Mark of the Abyssal Lord
- Bow Attacks fire # additional Arrows
- Cannot be Poisoned
- Cast Level # Fire Burst on Hit
- Chance to inflict Bleeding is calculated from your base chance to Poison instead
- Chance to Poison is calculated from your base chance to inflict Bleeding instead
- Charms gain # charges per Second
- Chill Nearby Enemies when you Block
- Critical Hits Poison the enemy
- Damage Penetrates #% Cold Resistance
- Damage Penetrates #% Elemental Resistances
- Damage Penetrates #% Elemental Resistances
- Damage Penetrates #% Elemental Resistances during any Flask Effect
- Damage Penetrates #% Fire Resistance
- Damage Penetrates #% Lightning Resistance
- Damage with Weapons Penetrates #% Chaos Resistance
- Damaging Ailments deal damage #% faster
- Dazes on Hit
- Debuffs on you expire #% faster
- Enemies killed by your Hits are destroyed / Burning Enemies you kill have a #% chance to Explode, dealing a tenth of their maximum Life as Fire Damage
- Enemies take #% increased Damage for each Elemental Ailment type among your Ailments on them
- Enemies you kill have a #% chance to explode, dealing a quarter of their maximum Life as Chaos damage
- Enemies you kill have a #% chance to explode, dealing a tenth of their maximum Life as Physical damage
- Enemies you Mark take #% increased Damage
- Flasks gain # charges per Second
- Gain # Life per Cursed Enemy Hit with Attacks
- Gain # Life per Enemy Hit with Attacks if you have dealt a Critical Hit Recently
- Gain # Life per Enemy Hit with Attacks if you have dealt a Critical Hit Recently
- Gain # Mana per Cursed Enemy Hit with Attacks
- Gain # Rage on Melee Hit
- Gain # Rage when Hit by an Enemy
- Gain #% of Damage as Extra Chaos Damage
- Gain #% of Damage as Extra Chaos Damage while you are missing Runic Ward
- Gain #% of Damage as Extra Cold Damage (other sources)
- Gain #% of Damage as Extra Cold Damage while you are missing Runic Ward
- Gain #% of Damage as Extra Cold Damage with Spells
- Gain #% of Damage as Extra Fire Damage (other sources)
- Gain #% of Damage as Extra Fire Damage while you are missing Runic Ward
- Gain #% of Damage as Extra Fire Damage with Spells
- Gain #% of Damage as Extra Lightning Damage (other sources)
- Gain #% of Damage as Extra Lightning Damage while you are missing Runic Ward
- Gain #% of Damage as Extra Lightning Damage with Spells
- Gain #% of Damage as Extra Physical Damage
- Gain #% of Physical Damage as Extra Cold Damage
- Gain #% of Physical Damage as Extra Cold Damage against Dazed Enemies
- Gain #% of Physical Damage as Extra Fire Damage
- Gain #% of Physical Damage as Extra Fire Damage per Rage
- Gain Alchemist's Genius when you use a Flask
- Gain Onslaught for # seconds when Hit
- Grants Level # Aspect of the Avian Skill
- Grants Level # Aspect of the Cat Skill
- Grants Level # Aspect of the Crab Skill
- Grants Level # Aspect of the Spider Skill
- Has +# to Evasion Rating per player level / Has +# to maximum Energy Shield per player level
- Hits against you have #% reduced Critical Damage Bonus (other sources)
- Hits against you have #% reduced Critical Damage Bonus (other sources)
- Inflict Anaemia on Hit / Anaemia allows +# Corrupted Blood debuffs to be inflicted on enemies
- Inherent Rage loss starts # seconds later
- Invocated skills have #% increased Maximum Energy
- Leech #% of Physical Attack Damage as Life / Leech Life #% slower (other sources)
- Leech #% of Physical Attack Damage as Life / Leech Life #% slower (other sources)
- Leech #% of Physical Attack Damage as Mana / Leech Mana #% slower
- Leech Life #% faster
- Leeches #% of Physical Damage as Life
- Life Flasks gain # charges per Second / Mana Flasks gain # charges per Second
- Life Leech can Overflow Maximum Life
- Life Leech effects are not removed when Unreserved Life is Filled
- Lightning Damage from Hits also Contributes to Flammability and Ignite Magnitudes
- Mark Skills have #% increased Skill Effect Duration
- Mark Skills have #% increased Use Speed (other sources)
- Mark Skills have #% increased Use Speed (other sources)
- Melee Attacks fire # additional Projectiles
- Minions Break Armour equal to #% of Physical damage dealt
- Minions deal #% increased Damage
- Minions deal #% increased Damage with Command Skills
- Minions have #% increased Area of Effect
- Minions have #% increased Attack and Cast Speed
- Minions have #% increased Cooldown Recovery Rate
- Minions have #% increased Critical Damage Bonus
- Minions have #% increased Critical Hit Chance
- Minions have #% increased Immobilisation buildup
- Minions have #% increased Magnitude of Damaging Ailments
- Minions have #% increased Magnitude of Damaging Ailments
- Minions have #% increased maximum Life
- Minions have #% increased Movement Speed
- Minions have #% increased Skill Speed with Command Skills
- Minions have +#% Surpassing chance to fire an additional Projectile
- Minions have +#% to all Elemental Resistances
- Minions Revive #% faster
- Minions' Strikes have Melee Splash
- Non-Channelling Skills Cost -# Mana
- Offering Skills have #% increased Buff effect
- Offering Skills have #% increased Duration
- On Corruption, Item gains two Enchantments
- Prevent +#% of Damage from Deflected Hits
- Projectiles have #% chance for an additional Projectile when Forking
- Projectiles have #% chance to Chain an additional time from terrain
- Projectiles have #% chance to Fork
- Projectiles have #% chance to Fork if you've dealt a Melee Hit in the past eight seconds
- Projectiles have #% chance to Shock
- Projectiles Pierce # additional Targets
- Projectiles Pierce an additional Target
- Recover # Runic Ward when a Charm is used
- Recover # Runic Ward when you Block
- Recover #% of maximum Life on Kill
- Recover #% of maximum Life when you use a Warcry
- Recover #% of maximum Mana on Kill
- Recover #% of your maximum Mana when an Enemy dies in your Presence
- Recover #% of your maximum Mana when you Block
- Reflects # Physical Damage to Melee Attackers
- Regenerate #% of maximum Life per second while Frozen
- Remnants can be collected from #% further away
- Sealed Skills have #% increased Seal gain frequency
- Sealed Skills have +# to maximum Seals
- Skills have #% chance to not remove Charges but still count as consuming them
- Skills have #% chance to not remove Elemental Infusions but still count as consuming them if you've lost an Archon Buff in the past # seconds
- Socketed Gems deal # to # Added Fire Damage
- Socketed Gems deal #% more Damage over Time
- Socketed Gems deal #% more Damage while on Low Life
- Socketed Gems deal #% more Elemental Damage
- Socketed Gems have #% more Attack and Cast Speed
- Socketed Gems have +#% Critical Hit Chance
- Socketed Non-Curse Aura Gems have #% increased Aura Effect
- Spell Skills have #% increased Area of Effect
- Spells Gain #% of Damage as extra Chaos Damage
- Spells have #% increased Cooldown Recovery Rate
- Tempest Bells are destroyed after an additional # Hits
- Temporary Minion Skills have +# to Limit of Minions summoned
- Triggers Level # Spectral Spirits when Equipped / +# to maximum number of Spectral Spirits
- Warcry Skills have #% increased Area of Effect
- When your Marks are Consumed, they have #% chance to Mark another Enemy within # metres
- You and your Minions take #% reduced Reflected Damage
- You can apply an additional Curse
- You can apply an additional Curse / #% increased Curse Magnitudes
- You gain Onslaught for # seconds when Hit
- Your Hits inflict Decay, dealing # Chaos Damage per second for # seconds
- Your Minions are Gigantic if they have Revived Recently