PoE2 Desecrated Mods
Showing 285 of 285
Prefixes (108)
- # additional Rare Monsters are spawned from Abysses / Area contains # additional Abysses / Area is overrun by the Abyssal1 tier
- # to # Fire Thorns damage per # maximum Life1 tier
- #% chance for Charms you use to not consume Charges1 tier
- #% chance for Flasks you use to not consume Charges2 tiers
- #% chance for Skills to retain #% of Glory on use1 tier
- #% increased Area of Effect for Attacks1 tier
- #% increased Armour / #% increased Attack Damage1 tier
- #% increased Armour / #% increased Thorns damage1 tier
- #% increased Armour / #% increased Totem Damage1 tier
- #% increased Armour / Minions deal #% increased Damage1 tier
- #% increased Armour from Equipped Body Armour1 tier
- #% increased Attack Damage while on Low Life1 tier
- #% increased bonuses gained from Equipped Quiver1 tier
- #% increased chance to inflict Bleeding / #% increased Magnitude of Bleeding you inflict1 tier
- #% increased chance to Poison / #% increased Magnitude of Poison you inflict1 tier
- #% increased Chaos Damage / #% increased Withered Magnitude1 tier
- #% increased Cold Damage / #% increased Freeze Buildup1 tier
- #% increased Cold Damage / Damage Penetrates #% Cold Resistance1 tier
- #% increased Curse Magnitudes1 tier
- #% increased Damage against Enemies with Fully Broken Armour2 tiers
- #% increased Damage while you have a Totem2 tiers
- #% increased Deflection Rating1 tier
- #% increased Elemental Damage1 tier
- #% increased Elemental Damage / #% increased Magnitude of Ailments you inflict1 tier
- #% increased Energy Shield from Equipped Body Armour1 tier
- #% increased Evasion Rating / #% increased Attack Damage1 tier
- #% increased Evasion Rating / #% increased Thorns damage1 tier
- #% increased Evasion Rating / #% increased Totem Damage1 tier
- #% increased Evasion Rating / Minions deal #% increased Damage1 tier
- #% increased Evasion Rating from Equipped Body Armour1 tier
- #% increased Exposure Effect1 tier
- #% increased Fire Damage / #% increased Ignite Magnitude1 tier
- #% increased Fire Damage / Damage Penetrates #% Fire Resistance1 tier
- #% increased Freeze Buildup if you've consumed an Power Charge Recently1 tier
- #% increased Global Armour, Evasion and Energy Shield (Jewels)1 tier
- #% increased Global Armour, Evasion and Energy Shield (Amulets)1 tier
- #% increased Global Physical Damage / Break #% increased Armour1 tier
- #% increased Grenade Damage / #% increased Grenade Duration1 tier
- #% increased Life Regeneration rate during Effect of any Life Flask1 tier
- #% increased Lightning Damage / #% increased Magnitude of Shock you inflict1 tier
- #% increased Lightning Damage / Damage Penetrates #% Lightning Resistance1 tier
- #% increased Magnitude of Abyssal Wasting you inflict1 tier
- #% increased Magnitude of Bleeding you inflict1 tier
- #% increased Magnitude of Damaging Ailments you inflict1 tier
- #% increased Magnitude of Ignite if you've consumed an Endurance Charge Recently1 tier
- #% increased Magnitude of Shock if you've consumed a Frenzy Charge Recently1 tier
- #% increased maximum Energy Shield / #% increased Attack Damage1 tier
- #% increased maximum Energy Shield / #% increased Thorns damage1 tier
- #% increased maximum Energy Shield / #% increased Totem Damage1 tier
- #% increased maximum Energy Shield / Minions deal #% increased Damage1 tier
- #% increased maximum Life1 tier
- #% increased maximum Mana1 tier
- #% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds1 tier
- #% increased Physical Damage / #% reduced Attack Speed1 tier
- #% increased Presence Area of Effect / Aura Skills have #% increased Magnitudes1 tier
- #% increased Spell Damage / #% increased Armour1 tier
- #% increased Spell Damage / #% increased Evasion Rating1 tier
- #% increased Spell Damage / #% increased maximum Energy Shield1 tier
- #% increased Spell Damage / Minions deal #% increased Damage1 tier
- #% increased Spell Damage per # Maximum Life1 tier
- #% increased Spell Damage per # maximum Mana1 tier
- #% increased Spell Damage while on Full Energy Shield1 tier
- #% increased Spell Damage while wielding a Melee Weapon1 tier
- #% increased Spell Damage with Spells that cost Life2 tiers
- #% increased Warcry Buff Effect / #% increased Damage with Warcries1 tier
- #% of Damage is taken from Mana before Life (Jewels)1 tier
- #% of Damage taken Recouped as Life1 tier
- #% of Damage taken Recouped as Mana1 tier
- +# to maximum number of Elemental Infusions1 tier
- +# to maximum number of Summoned Ballista Totems1 tier
- +# to Spirit1 tier
- Abyss Pits have #% chance to spawn all Monsters as at least Magic / Abyss Cracks have #% chance to spawn all Monsters as at least Magic1 tier
- Abyss Pits in Area always have Rewards1 tier
- Abyssal Monsters grant #% increased Experience1 tier
- Abyssal Monsters have increased Difficulty and Reward for each closed Pit1 tier
- Abysses lead to an Abyssal Boss1 tier
- Abysses lead to an Abyssal Depths1 tier
- Abysses spawn #% increased Monsters1 tier
- Area contains # additional Abysses1 tier
- Area contains an additional Incubator Queen1 tier
- Attacks with this Weapon Penetrate #% Cold Resistance1 tier
- Attacks with this Weapon Penetrate #% Fire Resistance1 tier
- Attacks with this Weapon Penetrate #% Lightning Resistance1 tier
- Charms gain # charges per Second1 tier
- Companions deal #% increased Damage / #% increased Damage while your Companion is in your Presence1 tier
- Companions deal #% increased Damage / Companions have #% increased maximum Life1 tier
- Empowered Attacks deal #% increased Damage2 tiers
- Gain #% of Damage as Extra Chaos Damage1 tier
- Gain #% of Damage as Extra Physical Damage1 tier
- Gain #% of Maximum Mana as Armour1 tier
- Grenade Skills have +# Cooldown Use1 tier
- Increases and Reductions to Projectile Speed also apply to Damage with Bows1 tier
- Invocated Spells deal #% increased Damage2 tiers
- Invocated Spells have #% chance to consume half as much Energy1 tier
- Life Flasks gain # charges per Second1 tier
- Mana Flasks gain # charges per Second1 tier
- Melee Attack Skills have +# to maximum number of Summoned Totems1 tier
- Minions deal #% increased Damage if you've Hit Recently2 tiers
- Minions have #% increased maximum Life1 tier
- Natural Rare Monsters in Area have # extra Abyssal Modifier1 tier
- Offering Skills have #% increased Buff effect1 tier
- Projectiles deal #% increased Damage with Hits against Enemies further than #m2 tiers
- Projectiles deal #% increased Damage with Hits against Enemies within #m2 tiers
- Projectiles have #% chance to Chain an additional time from terrain1 tier
- Remnants you create have #% increased effect1 tier
- Spell Skills have #% increased Area of Effect1 tier
- Spell Skills have +# to maximum number of Summoned Totems1 tier
- Warcries Empower # additional Attacks1 tier
Suffixes (125)
- # Mana gained when you Block1 tier
- #% chance for Attack Hits to apply Incision1 tier
- #% chance for Mace Slam Skills you use yourself to cause an additional Aftershock2 tiers
- #% chance for Spell Skills to fire # additional Projectiles2 tiers
- #% chance to build an additional Combo on Hit1 tier
- #% chance to Daze on Hit1 tier
- #% chance to Gain Arcane Surge when you deal a Critical Hit1 tier
- #% chance to Pierce an Enemy1 tier
- #% chance when collecting an Elemental Infusion to gain an additional Elemental Infusion of the same type1 tier
- #% chance when you Reload a Crossbow to be immediate1 tier
- #% faster Curse Activation1 tier
- #% increased amount of Life Leeched1 tier
- #% increased amount of Mana Leeched1 tier
- #% increased Archon Buff duration1 tier
- #% increased Area of Effect of Curses (Gloves)1 tier
- #% increased Attack Speed / #% increased Attack Speed while your Companion is in your Presence1 tier
- #% increased Attack Speed / Companions have #% increased Attack Speed1 tier
- #% increased Cast Speed for each different Non-Instant Spell you've Cast Recently1 tier
- #% increased Cast Speed when on Full Life1 tier
- #% increased Cast Speed when on Low Life1 tier
- #% increased Cast Speed while on Full Mana1 tier
- #% increased chance to inflict Bleeding1 tier
- #% increased chance to Poison1 tier
- #% increased Cooldown Recovery Rate1 tier
- #% increased Cost Efficiency / #% of Spell Mana Cost Converted to Life Cost1 tier
- #% increased Cost Efficiency of Attacks2 tiers
- #% increased Critical Damage Bonus1 tier
- #% increased Critical Hit Chance against Marked Enemies1 tier
- #% increased Dexterity1 tier
- #% increased effect of Arcane Surge on you1 tier
- #% increased Energy Shield Recharge Rate if you've Blocked Recently1 tier
- #% increased Exposure Effect1 tier
- #% increased Glory generation1 tier
- #% increased Immobilisation buildup2 tiers
- #% increased Intelligence1 tier
- #% increased Life Cost Efficiency1 tier
- #% increased Life Regeneration Rate while moving1 tier
- #% increased Magnitude of Ailments you inflict1 tier
- #% increased Mana Cost Efficiency (Jewels)1 tier
- #% increased Mana Cost Efficiency (Helmets, Gloves, Foci …)1 tier
- #% increased Mana Cost Efficiency if you have Dodge Rolled Recently1 tier
- #% increased Mana Regeneration Rate (Belts)1 tier
- #% increased Mana Regeneration Rate while stationary1 tier
- #% increased Parried Debuff Duration1 tier
- #% increased Parried Debuff Magnitude1 tier
- #% increased Presence Area of Effect (Helmets)1 tier
- #% increased Reload Speed1 tier
- #% increased Reservation Efficiency of Companion Skills1 tier
- #% increased Reservation Efficiency of Herald Skills1 tier
- #% increased Skill Effect Duration1 tier
- #% increased Skill Speed1 tier
- #% increased Skill Speed if you've consumed a Frenzy Charge Recently1 tier
- #% increased Spirit Reservation Efficiency (One Hand Swords, Two Hand Swords, One Hand Axes …)3 tiers
- #% increased Strength1 tier
- #% increased Totem Placement speed2 tiers
- #% increased Warcry Cooldown Recovery Rate2 tiers
- #% of Damage is taken from Mana before Life2 tiers
- #% of Damage taken Recouped as Life1 tier
- #% of Damage taken Recouped as Mana1 tier
- #% of Elemental Damage taken Recouped as Energy Shield1 tier
- #% of Physical Damage taken as Lightning while your Shield is raised / You take #% of damage from Blocked Hits with a raised Shield1 tier
- #% of Skill Mana Costs Converted to Life Costs2 tiers
- #% of Spell Mana Cost Converted to Life Cost2 tiers
- #% reduced Duration of Bleeding on You1 tier
- #% reduced effect of Curses on you1 tier
- #% reduced Ignite Duration on you1 tier
- #% reduced Poison Duration on you1 tier
- #% reduced Slowing Potency of Debuffs on You1 tier
- #% reduced Slowing Potency of Debuffs on You if you've used a Charm Recently1 tier
- +# maximum stacks of Puppet Master1 tier
- +# metres to Dodge Roll distance1 tier
- +# to Dexterity and Intelligence1 tier
- +# to Level of all Minion Skills1 tier
- +# to Level of all Skills1 tier
- +# to Strength and Dexterity1 tier
- +# to Strength and Intelligence1 tier
- +#% of Armour also applies to Chaos Damage1 tier
- +#% to all maximum Resistances1 tier
- +#% to Block chance1 tier
- +#% to Cold and Chaos Resistances1 tier
- +#% to Fire and Chaos Resistances1 tier
- +#% to Lightning and Chaos Resistances1 tier
- +#% to maximum Block chance1 tier
- +#% to Quality of all Skills1 tier
- +#% to Thorns Critical Hit Chance1 tier
- Archon recovery period expires #% faster1 tier
- Area has patches of Mana Siphoning Ground1 tier
- Attacks Chain an additional time1 tier
- Aura Skills have #% increased Magnitudes1 tier
- Break #% increased Armour1 tier
- Break Armour equal to #% of Physical Damage dealt2 tiers
- Break Armour on Critical Hit with Spells equal to #% of Physical Damage dealt1 tier
- Charms gain # charges per Second1 tier
- Corrupted Blood cannot be inflicted on you1 tier
- Enemies Hindered by you take #% increased Chaos Damage1 tier
- Enemies Hindered by you take #% increased Elemental Damage1 tier
- Enemies Hindered by you take #% increased Physical Damage1 tier
- Enemies you Mark take #% increased Damage1 tier
- Equipment and Skill Gems have #% reduced Attribute Requirements1 tier
- Gain # Rage on Melee Hit1 tier
- Grenades have #% chance to activate a second time1 tier
- Hits have #% reduced Critical Hit Chance against you (Jewels)1 tier
- Hits have #% reduced Critical Hit Chance against you (Body Armours, Shields, Bucklers)1 tier
- Life Flasks gain # charges per Second1 tier
- Mana Flasks gain # charges per Second1 tier
- Minions have #% increased Cooldown Recovery Rate1 tier
- Monsters inflict # Grasping Vine on Hit1 tier
- Natural Rare Monsters in Area Eat the Souls of slain Monsters in their Presence / Players steal the Eaten Souls of Slain Rare Monsters in Area1 tier
- Players and their Minions deal no damage for # out of every # seconds1 tier
- Players are Marked for Death for # seconds after killing a Rare or Unique monster1 tier
- Players have #% less Movement and Skill Speed for each time they've used a Skill Recently1 tier
- Prevent +#% of Damage from Deflected Hits1 tier
- Projectile Attacks have a #% chance to fire two additional Projectiles while moving2 tiers
- Projectiles have #% increased Critical Damage Bonus against Enemies within #m2 tiers
- Projectiles have #% increased Critical Hit Chance against Enemies further than #m2 tiers
- Recover #% of maximum Life on Kill1 tier
- Recover #% of Maximum Life when you expend at least # Combo1 tier
- Recover #% of maximum Mana on Kill1 tier
- Recover #% of Maximum Mana when you expend at least # Combo1 tier
- Regenerate #% of maximum Life per second1 tier
- Remnants can be collected from #% further away1 tier
- Shield Skills fully Break Armour when they Heavy Stun targets1 tier
- Skills which create Fissures have a #% chance to create an additional Fissure2 tiers
- Spell Skills have #% increased Area of Effect1 tier
- Your Heavy Stun buildup empties #% faster1 tier
Other sources (52)
- #% increased Area of Effect of Curses (other sources)
- #% increased Chaos Damage / #% increased Magnitude of Ailments you inflict
- #% increased Chaos Damage / Enemies you Curse have -#% to Chaos Resistance
- #% increased Chaos Damage / Enemies you kill have a #% chance to explode, dealing a quarter of their maximum Life as Chaos damage
- #% increased Cold Damage if you've collected a Cold Infusion in the last # seconds
- #% increased Curse Magnitudes
- #% increased Duration of Elemental Ailments on Enemies / #% increased Elemental Damage
- #% increased effect of Archon Buffs on you
- #% increased Fire Damage if you've collected a Fire Infusion in the last # seconds
- #% increased Lightning Damage if you've collected a Lightning Infusion in the last # seconds
- #% increased Magnitude of Elemental Ailments you inflict with Spells
- #% increased Magnitude of Impales inflicted with Spells
- #% increased Magnitude of Unholy Might buffs you grant / You have Unholy Might
- #% increased Mana Cost Efficiency (other sources)
- #% increased Mana Regeneration Rate (other sources)
- #% increased Minion Damage per different Command Skill used in the past # seconds
- #% increased Minion Duration
- #% increased Presence Area of Effect (other sources)
- #% increased Reservation Efficiency of Minion Skills
- #% increased Spell Physical Damage / #% chance to inflict Bleeding on Hit
- #% increased Spirit Reservation Efficiency (other sources)
- #% of Damage from Hits is taken from your Spectres' Life before you
- #% of Damage is taken from Mana before Life (other sources)
- #% of Leech is Instant
- #% reduced Movement Speed Penalty from using Skills while moving
- #% Surpassing Chance to gain a Puppet Master stack whenever you use a Command Skill
- #% to gain Archon of Undeath when you create an Offering
- +# to maximum number of Elemental Infusions
- +# to Spirit / #% increased Spirit Reservation Efficiency
- +#% to Fire Spell Critical Hit Chance
- Allies in your Presence have #% increased Cast Speed
- Allies in your Presence have #% increased Critical Hit Chance
- Allies in your Presence have +#% to all Elemental Resistances
- Allies in your Presence Regenerate # Life per second
- Gain #% of Damage as Extra Cold Damage with Spells
- Gain #% of Damage as Extra Fire Damage with Spells
- Gain #% of Damage as Extra Lightning Damage with Spells
- Gain #% of Physical Damage as Extra Cold Damage
- Inflict Anaemia on Hit / Anaemia allows +# Corrupted Blood debuffs to be inflicted on enemies
- Invocated skills have #% increased Maximum Energy
- Minions Break Armour equal to #% of Physical damage dealt
- Minions have #% increased Magnitude of Damaging Ailments
- Minions have #% increased maximum Life
- Minions have #% increased Skill Speed with Command Skills
- Minions have +#% Surpassing chance to fire an additional Projectile
- Minions' Strikes have Melee Splash
- Sealed Skills have #% increased Seal gain frequency
- Sealed Skills have +# to maximum Seals
- Skills have #% chance to not remove Elemental Infusions but still count as consuming them if you've lost an Archon Buff in the past # seconds
- Spells Gain #% of Damage as extra Chaos Damage
- Temporary Minion Skills have +# to Limit of Minions summoned
- Your Minions are Gigantic if they have Revived Recently