PoE2 Bow Base Types
Showing 35 of 35
Crude Bow
ShortbowLevel 5
Warden BowLevel 11
Recurve BowLevel 16
Composite BowLevel 22
Dualstring BowLevel 28
Cultist BowLevel 33
Runeforged ShortbowLevel 38
Zealot BowLevel 39
Runeforged Recurve BowLevel 40
Runeforged Warden BowLevel 40
Artillery BowLevel 45
Snakewood ShortbowLevel 45
Protector BowLevel 48
Tribal BowLevel 50
Rider BowLevel 51
GreatbowLevel 52
Twin BowLevel 54
Runeforged Composite BowLevel 55
Runeforged Crude BowLevel 55
Runeforged Dualstring BowLevel 55
Runeforged ShortbowLevel 55
Runeforged Zealot BowLevel 55
Double Limb BowLevel 56
Adherent BowLevel 59
Militant BowLevel 62
Heavy BowLevel 65
Heartwood ShortbowLevel 67
Ironwood ShortbowLevel 67
Cavalry BowLevel 72
Guardian BowLevel 77
Warmonger BowLevel 77
Gemini BowLevel 78
Obliterator BowLevel 78
Fanatic BowLevel 79
Mods that can roll: Bows
Prefixes (16)
- Adds # to # Physical Damage18 tiers
- Adds # to # Fire Damage20 tiers
- Adds # to # Cold Damage20 tiers
- Adds # to # Lightning Damage20 tiers
- #% increased Physical Damage8 tiers
- #% increased Physical Damage / +# to Accuracy Rating8 tiers
- +# to Accuracy Rating (One Hand Swords, Two Hand Swords, One Hand Axes …)10 tiers
- #% increased Elemental Damage with Attacks12 tiers
- Projectiles deal #% increased Damage with Hits against Enemies further than #m2 tiers
- Attacks with this Weapon Penetrate #% Lightning Resistance1 tier
- Attacks with this Weapon Penetrate #% Fire Resistance1 tier
- Attacks with this Weapon Penetrate #% Cold Resistance1 tier
- Companions deal #% increased Damage / #% increased Damage while your Companion is in your Presence1 tier
- #% increased Area of Effect for Attacks1 tier
- Projectiles have #% chance to Chain an additional time from terrain1 tier
- #% increased bonuses gained from Equipped Quiver1 tier
Suffixes (22)
- +# to Dexterity9 tiers
- #% reduced Attribute Requirements5 tiers
- +# to Level of all Projectile Skills (Spears, Bows, Crossbows)8 tiers
- Leeches #% of Physical Damage as Life4 tiers
- Leeches #% of Physical Damage as Mana4 tiers
- Gain # Life per enemy killed8 tiers
- Gain # Mana per enemy killed8 tiers
- Grants # Life per Enemy Hit4 tiers
- #% increased Attack Speed (One Hand Swords, Two Hand Swords, One Hand Axes …)8 tiers
- +#% to Critical Hit Chance (One Hand Swords, Two Hand Swords, One Hand Axes …)6 tiers
- +#% to Critical Damage Bonus6 tiers
- +# to Accuracy Rating / #% increased Light Radius (One Hand Swords, Two Hand Swords, One Hand Axes …)3 tiers
- +#% Surpassing chance to fire an additional Arrow6 tiers
- #% increased Spirit Reservation Efficiency (One Hand Swords, Two Hand Swords, One Hand Axes …)3 tiers
- #% increased Immobilisation buildup2 tiers
- Projectile Attacks have a #% chance to fire two additional Projectiles while moving2 tiers
- #% of Skill Mana Costs Converted to Life Costs2 tiers
- Projectiles have #% increased Critical Hit Chance against Enemies further than #m2 tiers
- #% increased Cost Efficiency of Attacks2 tiers
- #% increased Attack Speed / #% increased Attack Speed while your Companion is in your Presence1 tier
- #% increased Attack Speed / Companions have #% increased Attack Speed1 tier
- #% chance to Pierce an Enemy1 tier