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PoE2 Database

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Keystones (33)

  • Ancestral BondYour Totem Limit is doubledNo Charge requirement for placing TotemsTotems reserve 75 Spirit each
  • Avatar of Fire75% of Damage Converted to Fire DamageDeal no Non-Fire Damage
  • Blackflame CovenantFire Spells Convert 100% of Fire Damage to Chaos DamageChaos Damage from Fire Spells Contributes to Flammability and Ignite MagnitudesIgnite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage
  • Blood MagicYou have no ManaSkill Mana Costs Converted to Life Costs
  • BulwarkDodge Roll cannot Avoid DamageTake 30% less Damage from Hits while Dodge Rolling
  • Chaos InoculationMaximum Life is 1Immune to Chaos Damage and Bleeding
  • ConduitIf you would gain a Charge, Allies in your Presence gain that Charge instead
  • Crimson AssaultBleeding you inflict is AggravatedBase Bleeding Duration is 1 second50% more Magnitude of Bleeding you inflict
  • Dance with Death25% more Skill Speed while Off Hand is empty and you have a One-Handed Martial Weapon equipped in your Main Hand
  • Eldritch BatteryConvert 100% of maximum Energy Shield to maximum ManaMana Costs are Doubled
  • Elemental EquilibriumCreate Lightning Infusion Remnants instead of FireCreate Cold Infusion Remnants instead of LightningCreate Fire Infusion Remnants instead of Cold
  • Eternal YouthLife Recharges instead of Energy Shield50% less Life Recovery from Flasks
  • Giant's BloodYou can wield Two-Handed Axes, Maces and Swords in one handTriple Attribute requirements of Martial WeaponsInherent Life granted by Strength is halved
  • Glancing BlowsChance to Evade is UnluckyChance to Deflect is Lucky
  • HeartstopperTake 50% less Damage over Time if you've started taking Damage over Time in the past secondTake 50% more Damage over Time if you haven't started taking Damage over Time in the past second
  • Hollow Palm TechniqueCan Attack as though using a Quarterstaff while both of your hand slots are emptyUnarmed Attacks that would use an Equipped Quarterstaff's damage have:• Base Unarmed Physical damage replaced with damage based on their Skill Level• 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
  • Iron ReflexesConverts all Evasion Rating to Armour
  • Lord of the WildsYou can equip a non-Unique Sceptre while wielding a Talisman50% less SpiritNon-Minion Skills have 50% less Reservation Efficiency
  • Mind Over MatterAll Damage is taken from Mana before Life50% less Mana Recovery Rate
  • Necromantic TalismanAll bonuses from Equipped Amulet apply to your Minions instead of you
  • OasisCannot use Charms30% more Recovery from Flasks
  • Pain Attunement30% less Critical Damage Bonus when on Full Life30% more Critical Damage Bonus when on Low Life
  • Primal Hunger100% more Maximum RageRegenerate 1 Rage per second per 4 Rage spent RecentlyNo Rage effect
  • Resolute TechniqueAccuracy Rating is DoubledNever deal Critical Hits
  • ResonanceGain Power Charges instead of Frenzy ChargesGain Frenzy Charges instead of Endurance ChargesGain Endurance Charges instead of Power Charges
  • Ritual CadenceInvocation Skills instead Trigger Spells every 2 secondsInvocation Skills cannot gain Energy while Triggering SpellsInvoked Spells consume 50% less Energy
  • Scarred Faith5% of Physical Damage prevented Recouped as Energy Shield per enemy PowerEnergy Shield does not RechargeYou cannot Recover Energy Shield from RegenerationYou cannot Recover Energy Shield to above Armour
  • Trusted KinshipYou can have two Companions of different types30% more Reservation Efficiency of Companion Skills20% less Reservation Efficiency of non-Companion Skills
  • Unwavering StanceCannot be Light StunnedCannot Dodge Roll or Sprint
  • Vaal Pact50% more amount of Life LeechedLeech Life 67% less quicklyCannot Recover Life other than from LeechLife Leech effects are not removed when Unreserved Life is Filled
  • Whispers of DoomYou can apply an additional CurseDouble Activation Delay of Curses
  • Wildsurge IncantationStorm and Plant Spells:• deal 50% more damage• cost 50% less• have 75% less duration
  • Zealot's OathExcess Life Recovery from Regeneration is applied to Energy ShieldEnergy Shield does not Recharge

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Notables (1,079)

Passives (1)

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