PoE2 Keystones
Ancestral BondYour Totem Limit is doubledNo Charge requirement for placing TotemsTotems reserve 75 Spirit each
Blackflame CovenantFire Spells Convert 100% of Fire Damage to Chaos DamageChaos Damage from Fire Spells Contributes to Flammability and Ignite MagnitudesIgnite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage


ConduitIf you would gain a Charge, Allies in your Presence gain that Charge instead
Crimson AssaultBleeding you inflict is AggravatedBase Bleeding Duration is 1 second50% more Magnitude of Bleeding you inflict
Dance with Death25% more Skill Speed while Off Hand is empty and you have a One-Handed Martial Weapon equipped in your Main Hand
Elemental EquilibriumCreate Lightning Infusion Remnants instead of FireCreate Cold Infusion Remnants instead of LightningCreate Fire Infusion Remnants instead of Cold
Giant's BloodYou can wield Two-Handed Axes, Maces and Swords in one handTriple Attribute requirements of Martial WeaponsInherent Life granted by Strength is halved
HeartstopperTake 50% less Damage over Time if you've started taking Damage over Time in the past secondTake 50% more Damage over Time if you haven't started taking Damage over Time in the past second
Hollow Palm TechniqueCan Attack as though using a Quarterstaff while both of your hand slots are emptyUnarmed Attacks that would use an Equipped Quarterstaff's damage have:• Base Unarmed Physical damage replaced with damage based on their Skill Level• 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Iron ReflexesConverts all Evasion Rating to Armour
Lord of the WildsYou can equip a non-Unique Sceptre while wielding a Talisman50% less SpiritNon-Minion Skills have 50% less Reservation Efficiency
Necromantic TalismanAll bonuses from Equipped Amulet apply to your Minions instead of you
Pain Attunement30% less Critical Damage Bonus when on Full Life30% more Critical Damage Bonus when on Low Life
Primal Hunger100% more Maximum RageRegenerate 1 Rage per second per 4 Rage spent RecentlyNo Rage effect
ResonanceGain Power Charges instead of Frenzy ChargesGain Frenzy Charges instead of Endurance ChargesGain Endurance Charges instead of Power Charges
Ritual CadenceInvocation Skills instead Trigger Spells every 2 secondsInvocation Skills cannot gain Energy while Triggering SpellsInvoked Spells consume 50% less Energy
Scarred Faith5% of Physical Damage prevented Recouped as Energy Shield per enemy PowerEnergy Shield does not RechargeYou cannot Recover Energy Shield from RegenerationYou cannot Recover Energy Shield to above Armour
Trusted KinshipYou can have two Companions of different types30% more Reservation Efficiency of Companion Skills20% less Reservation Efficiency of non-Companion Skills
Vaal Pact50% more amount of Life LeechedLeech Life 67% less quicklyCannot Recover Life other than from LeechLife Leech effects are not removed when Unreserved Life is Filled
Wildsurge IncantationStorm and Plant Spells:• deal 50% more damage• cost 50% less• have 75% less duration
Zealot's OathExcess Life Recovery from Regeneration is applied to Energy ShieldEnergy Shield does not Recharge