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PoE2 Database

Timeless Jewel

Timeless Jewel

Requires: Level 20

Timeless Jewel is a Path of Exile 2 Jewel base type. It drops from item level 20. Prefix and suffix mods that can roll on it: 160. 2 uniques use this base: Heroic Tragedy, Undying Hate.

Data: patch 0.5.5 Forbidden Rites

How to get Timeless Jewel

It drops from item level 20 and up.

Uniques on this base (2)

Mods that can roll

Prefixes (70)

StatsTiersItem Level
(5-10)% increased Accuracy Rating11
(5-15)% increased Magnitude of Ailments you inflict11
(4-6)% increased Area of Effect11
(10-20)% increased Armour11
Break (5-15)% increased Armour11
(5-15)% increased Attack Damage11
(3-7)% chance to inflict Bleeding on Hit11
(5-10)% increased Blind Effect11
(3-7)% increased Block chance11
(10-20)% increased Damage with Hits against Rare and Unique Enemies11
(5-15)% increased Accuracy Rating with Bows11
(6-16)% increased Damage with Bows11
(10-20)% increased Damage while you have an active Charm11
(7-13)% increased Chaos Damage11
(5-15)% increased Cold Damage11
Damage Penetrates (5-10)% Cold Resistance11
(10-20)% increased Damage if you have Consumed a Corpse Recently11
(10-20)% increased Magnitude of Damaging Ailments you inflict with Critical Hits11
(6-16)% increased Damage with Crossbows11
(8-12)% increased Area of Effect of Curses11
(2-4)% increased Curse Magnitudes11
(15-25)% increased Damage against Enemies with Fully Broken Armour11
(5-15)% increased Elemental Damage11
Empowered Attacks deal (10-20)% increased Damage11
(10-20)% increased maximum Energy Shield11
(10-15)% faster start of Energy Shield Recharge11
(10-20)% increased Evasion Rating11
(5-15)% increased Fire Damage11
Damage Penetrates (5-10)% Fire Resistance11
(30-50)% increased Energy Shield from Equipped Focus11
Herald Skills deal (15-25)% increased Damage11
(5-15)% increased Ignite Magnitude11
(5-15)% increased Lightning Damage11
Damage Penetrates (5-10)% Lightning Resistance11
(6-16)% increased Damage with Maces11
(4-8)% increased Effect of your Mark Skills11
+(1-2) to Maximum Rage11
(5-15)% increased Melee Damage11
Minions have (5-8)% increased Area of Effect11
Minions deal (5-15)% increased Damage11
Minions have (5-15)% increased maximum Life11
Offerings have (15-25)% increased Maximum Life11
(5-15)% increased Global Physical Damage11
(5-15)% increased Magnitude of Poison you inflict11
(5-15)% increased Projectile Damage11
(4-8)% increased Projectile Speed11
(6-16)% increased Damage with Quarterstaves11
(4-6)% increased bonuses gained from Equipped Quiver11
(18-32)% increased Armour, Evasion and Energy Shield from Equipped Shield11
(10-15)% increased Magnitude of Shock you inflict11
(6-16)% increased Damage with Spears11
(5-15)% increased Spell Damage11
(5-15)% increased Magnitude of Bleeding you inflict11
(10-20)% increased Thorns damage11
(10-18)% increased Totem Damage11
(10-20)% increased Totem Life11
Triggered Spells deal (10-18)% increased Spell Damage11
(10-20)% increased Damage with Warcries11
(5-10)% increased Withered Magnitude11
(10-20)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds11
(10-20)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds11
(15-25)% increased Parry Damage11
Companions deal (10-20)% increased Damage11
Companions have (10-20)% increased maximum Life11
(10-20)% increased Hazard Damage11
(15-25)% chance for Attack Hits to apply Incision11
Banner Skills have (6-16)% increased Area of Effect11
(15-25)% increased Presence Area of Effect11
(5-15)% increased Damage while Shapeshifted11
(5-15)% increased Damage with Plant Skills11

Suffixes (90)

StatsTiersItem Level
(5-15)% increased chance to inflict Ailments11
(10-20)% increased Elemental Ailment Threshold11
(10-20)% increased Armour Break Duration11
(6-16)% increased Critical Hit Chance for Attacks11
(10-20)% increased Critical Damage Bonus for Attack Damage11
(2-4)% increased Attack Speed11
(5-10)% increased Bleeding Duration11
(3-7)% chance to Blind Enemies on Hit with Attacks11
(2-4)% increased Attack Speed with Bows11
(2-4)% increased Cast Speed11
Projectiles have (3-5)% chance to Chain an additional time from terrain11
(5-15)% increased Charm Effect Duration11
(5-15)% increased Charm Charges gained11
(15-25)% increased Chill Duration on Enemies11
(3-5)% increased Cooldown Recovery Rate11
(5-15)% increased Critical Hit Chance11
(10-20)% increased Critical Damage Bonus11
(10-20)% increased Critical Spell Damage Bonus11
(10-15)% increased Crossbow Reload Speed11
(2-4)% increased Attack Speed with Crossbows11
(5-15)% faster Curse Activation11
(15-25)% increased Curse Duration11
(2-4)% of Damage is taken from Mana before Life11
(5-10)% increased Duration of Damaging Ailments on Enemies11
(5-10)% chance to Daze on Hit11
Debuffs on you expire (5-10)% faster11
(5-10)% increased Duration of Ignite, Shock and Chill on Enemies11
Meta Skills gain (4-8)% increased Energy11
Damaging Ailments deal damage (3-7)% faster11
(5-10)% increased Flask Charges gained11
(5-10)% increased Flask Effect Duration11
Projectiles have (10-15)% chance for an additional Projectile when Forking11
(10-20)% increased Freeze Buildup11
(18-32)% increased Freeze Threshold11
(10-20)% increased Flammability Magnitude11
(5-10)% increased Skill Effect Duration11
(5-15)% increased Knockback Distance11
(4-6)% of Skill Mana Costs Converted to Life Costs11
(5-15)% increased Life Recovery from Flasks11
(10-20)% increased Life Flask Charges gained11
(5-15)% increased amount of Life Leeched11
Recover (1-2)% of maximum Life on Kill11
(2-3)% of Damage taken Recouped as Life11
(5-10)% increased Life Regeneration rate11
(15-25)% increased Stun Buildup with Maces11
(5-15)% increased Mana Recovery from Flasks11
(10-20)% increased Mana Flask Charges gained11
(5-15)% increased amount of Mana Leeched11
Recover (1-2)% of maximum Mana on Kill11
(5-15)% increased Mana Regeneration Rate11
Mark Skills have (5-15)% increased Use Speed11
Mark Skills have (18-32)% increased Skill Effect Duration11
+1% to Maximum Cold Resistance11
+1% to Maximum Fire Resistance11
+1% to Maximum Lightning Resistance11
Minions have (2-4)% increased Attack and Cast Speed11
Minions have +(7-13)% to Chaos Resistance11
Minions have (10-20)% increased Critical Hit Chance11
Minions have (15-25)% increased Critical Damage Bonus11
Minions have (6-16)% additional Physical Damage Reduction11
Minions have +(5-10)% to all Elemental Resistances11
(1-2)% increased Movement Speed11
Offering Skills have (15-25)% increased Duration11
(10-20)% chance to Pierce an Enemy11
(10-20)% increased Pin Buildup11
(5-10)% chance to Poison on Hit11
(5-10)% increased Poison Duration11
(10-20)% increased Freeze Buildup with Quarterstaves11
(2-4)% increased Attack Speed with Quarterstaves11
Gain 1 Rage on Melee Hit11
Gain (1-3) Rage when Hit by an Enemy11
(10-20)% increased chance to Shock11
(15-25)% increased Shock Duration11
(5-10)% reduced Slowing Potency of Debuffs on You11
(2-4)% increased Attack Speed with Spears11
(10-20)% increased Critical Damage Bonus with Spears11
(5-15)% increased Critical Hit Chance for Spells11
(10-20)% increased Stun Buildup11
(6-16)% increased Stun Threshold11
Gain additional Stun Threshold equal to (5-15)% of maximum Energy Shield11
Gain additional Ailment Threshold equal to (5-15)% of maximum Energy Shield11
(15-25)% increased Stun Threshold if you haven't been Stunned Recently11
(10-20)% increased Totem Placement speed11
(5-15)% increased Warcry Cooldown Recovery Rate11
(10-20)% increased Warcry Speed11
(10-15)% increased Parried Debuff Duration11
(15-25)% increased Stun Threshold while Parrying11
(15-20)% increased Glory generation for Banner Skills11
Banner Skills have (15-25)% increased Duration11
(2-4)% increased Skill Speed while Shapeshifted11

Desecrated mods that can appear

Prefixes (29)

StatsTiersItem Level
(4-8)% increased Spell Damage / (5-10)% increased Armour11
(4-8)% increased Spell Damage / (5-10)% increased Evasion Rating11
(4-8)% increased Spell Damage / (5-10)% increased maximum Energy Shield11
(5-10)% increased Armour / (4-8)% increased Attack Damage11
(5-10)% increased Evasion Rating / (4-8)% increased Attack Damage11
(5-10)% increased maximum Energy Shield / (4-8)% increased Attack Damage11
(5-10)% increased Armour / Minions deal (4-8)% increased Damage11
(5-10)% increased Evasion Rating / Minions deal (4-8)% increased Damage11
(5-10)% increased maximum Energy Shield / Minions deal (4-8)% increased Damage11
(5-10)% increased Armour / (4-8)% increased Thorns damage11
(5-10)% increased Evasion Rating / (4-8)% increased Thorns damage11
(5-10)% increased maximum Energy Shield / (4-8)% increased Thorns damage11
(5-10)% increased Armour / (4-8)% increased Totem Damage11
(5-10)% increased Evasion Rating / (4-8)% increased Totem Damage11
(5-10)% increased maximum Energy Shield / (4-8)% increased Totem Damage11
(4-8)% increased Fire Damage / Damage Penetrates (4-7)% Fire Resistance11
(4-8)% increased Lightning Damage / Damage Penetrates (4-7)% Lightning Resistance11
(4-8)% increased Cold Damage / Damage Penetrates (4-7)% Cold Resistance11
15% increased chance to inflict Bleeding / (5-10)% increased Magnitude of Bleeding you inflict11
15% increased chance to Poison / (5-10)% increased Magnitude of Poison you inflict11
(4-8)% increased Warcry Buff Effect / (5-10)% increased Damage with Warcries11
Companions deal (5-10)% increased Damage / Companions have (5-10)% increased maximum Life11
(4-8)% increased Global Physical Damage / Break (4-8)% increased Armour11
(4-8)% increased Elemental Damage / (4-8)% increased Magnitude of Ailments you inflict11
(4-8)% increased Chaos Damage / (3-6)% increased Withered Magnitude11
Minions have (4-8)% increased maximum Life11
(8-15)% increased Presence Area of Effect / Aura Skills have (2-4)% increased Magnitudes11
(4-8)% increased Exposure Effect11
(10-20)% increased Magnitude of Abyssal Wasting you inflict11

Desecrated Mods →