Briarpatch

Skill Gem · Tier 4
Level: 1–40
While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.
At level 1
- Physical Attack damage dealt stored (max)@1% (9)
- Thorny Ground radius is 3 metres
- Limit 1 patch of Thorny Ground
- Thorny Ground duration is 6 seconds
- Thorny Ground creation interval@8s
- Overgrown Thorny Ground deals damage 50% more frequently and expires 50% slower
At level 40
- Physical Attack damage dealt stored (max)@1% (3424)
- Thorny Ground radius is 3 metres
- Limit 1 patch of Thorny Ground
- Thorny Ground duration is 6 seconds
- Thorny Ground creation interval@8s
- Overgrown Thorny Ground deals damage 50% more frequently and expires 50% slower
Data: patch 0.5.5 Forbidden Rites
Supports that work with Briarpatch (171)
Buff (22)
Cannibalism ICannibalism IIClarity IClarity IICool HeadedDirestrike IDirestrike IIHealing RunesHerbalism IHerbalism IIMysticism IMysticism IIPrecision IPrecision IIStrong HeartedThornskin IThornskin IIUpwelling IUpwelling IIVitality IVitality IIWarm Blooded
Lineage (22)
Arakaali's LustArbiter's IgnitionArbiter's ReachAtziri's CommunionBreachlord's RiftDialla's DesireEsh's ProwessEsh's RadianceHer DeclarationMórrigan's InsightRakiata's FlowSeraph's HeartTacati's IreTul's StillnessUhtred's AuguryUhtred's ExodusUhtred's OmenUruk's SmeltingUul-Netol's EmbraceVarashta's BlessingVorana's SiegeXoph's Pyre
Physical (19)
AdmixtureArmour Break IArmour Break IIArmour Break IIIBleed IBleed IIBleed IIIBleed IVBrittle ArmourBrutality IBrutality IIBrutality IIICorrosionDeep Cuts IDeep Cuts IIHeftPhysical MasteryPin IIPin III
Spell (14)
Controlled DestructionCoursing CurrentElectromagnetismFiery DeathPotent ExposurePractical Magic IPractical Magic IIRapid Casting IRapid Casting IIRapid Casting IIISlow PotencyStatic ShocksZenith IZenith II
Fire (12)
Eternal Flame IEternal Flame IIEternal Flame IIIFire AttunementFire ExposureFire Penetration IIgnite IIgnite IIIgnite IIIScouring FlameSearing Flame ISearing Flame II
Cold (10)
Biting Frost IBiting Frost IICold AttunementCold ExposureCold PenetrationDeep FreezeFreezeFrostfireRimeSpreading Frost
AoE (9)
Bursting PlagueConcentrated AreaEncroaching GroundFrost NexusMagnified Area IMagnified Area IIShock ConductionShock Conduction IIWildfire
Chaos (8)
Chaos AttunementDeadly Poison IDeadly Poison IIEscalating PoisonPoison IPoison IIPoison IIIWithering Touch
Lightning (8)
Lasting ShockLightning AttunementLightning ExposureLightning PenetrationOverchargeShockShock SiphonStormfire
Duration (7)
Compressed Duration ICompressed Duration IIProlonged Duration IProlonged Duration IISwift Affliction ISwift Affliction IISwift Affliction III
Payoff (1)
Remnant (1)
Other (38)
AmbushArmour Demolisher IArmour Demolisher IIArms LengthBlind IBlind IIBlindsideBounty IBounty IIBreak EnduranceChance to FreezeCharm BountyElemental FocusEnduring Impact IEnduring Impact IIEnervationExecute IExecute IIExecute IIIKnockbackLasting GroundLeverageLife BountyLife DrainLockdownMana BountyOverabundance IOverabundance IIPersistent Ground IPersistent Ground IIPersistent Ground IIIPinpoint CriticalRusted SpikesSoul DrainStun IStun IIStun IIISupercritical