Raise Zombie

Skill Gem · Tier 5
Level: 1–40
Cast Time: 0.6s
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.
At level 1
- Limit 10 Raised Zombies
- Zombie duration is 20 seconds
- Empowered Zombies take 30% less damage
- Empowered Zombies deal 100% more damage with Hits
- Empowered Zombies have 25% more movement speed
At level 40
- Limit 10 Raised Zombies
- Zombie duration is 20 seconds
- Empowered Zombies take 30% less damage
- Empowered Zombies deal 670% more damage with Hits
- Empowered Zombies have 25% more movement speed
Raise Zombie is a tier 5 Intelligence skill gem in Path of Exile 2 (Minion, Physical, Duration). Support gems that can support it: 186.
Published · patch 0.5.5 Forbidden Rites
- Tier
- 5
- Level
- 1–40
- Cast Time
- 0.6s
- Tags
- Minion, Physical, Duration
- Support Gems
- 186
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Per level
| Level | Cost | Power Charged Zombie Hit Damage % Final |
|---|---|---|
| 1 | 10 | 100 |
| 2 | 11 | 105 |
| 3 | 13 | 110 |
| 4 | 16 | 116 |
| 5 | 18 | 122 |
| 6 | 21 | 128 |
| 7 | 24 | 134 |
| 8 | 27 | 141 |
| 9 | 31 | 148 |
| 10 | 35 | 155 |
| 11 | 39 | 163 |
| 12 | 44 | 171 |
| 13 | 49 | 180 |
| 14 | 55 | 189 |
| 15 | 61 | 198 |
| 16 | 68 | 208 |
| 17 | 75 | 218 |
| 18 | 83 | 229 |
| 19 | 92 | 241 |
| 20 | 102 | 253 |
| 21 | 113 | 265 |
| 22 | 124 | 279 |
| 23 | 137 | 293 |
| 24 | 150 | 307 |
| 25 | 165 | 323 |
| 26 | 181 | 339 |
| 27 | 199 | 356 |
| 28 | 218 | 373 |
| 29 | 238 | 392 |
| 30 | 261 | 412 |
| 31 | 285 | 432 |
| 32 | 311 | 454 |
| 33 | 340 | 476 |
| 34 | 371 | 500 |
| 35 | 404 | 525 |
| 36 | 440 | 552 |
| 37 | 480 | 579 |
| 38 | 522 | 608 |
| 39 | 568 | 639 |
| 40 | 618 | 670 |
Support gems for Raise Zombie (186)
Attack (36)
Armour ExplosionBehead IBehead IIBrink IBrink IICulling Strike ICulling Strike IICulmination ICulmination IIElemental Armament IElemental Armament IIElemental Armament IIIHeavy SwingHeightened Accuracy IHeightened Accuracy IIImpact ShockwaveImpaleIncisionLife Leech ILife Leech IILife Leech IIIMaimMana LeechMinion Splash IMinion Splash IIOverreachPunch ThroughPursuit IPursuit IIPursuit IIIRage IRage IIRage IIIRapid Attacks IRapid Attacks IIRapid Attacks III
Physical (22)
AdmixtureArmour Break IArmour Break IIArmour Break IIIBleed IBleed IIBleed IIIBleed IVBrittle ArmourBrutality IBrutality IIBrutality IIICatharsisCorrosionDeep Cuts IDeep Cuts IIHeftPhysical MasteryPin IPin IIPin IIIRupture
Lineage (19)
Arakaali's LustAtalui's BloodlettingBreachlord's RiftBrutus' BrainDialla's DesireEonyr's ThunderEsh's RadianceMórrigan's InsightOisín's OathRakiata's FlowTacati's IreTul's StillnessUhtred's AuguryUhtred's ExodusUhtred's OmenUruk's SmeltingUul-Netol's EmbraceVorana's SiegeXoph's Pyre
Fire (13)
Eternal Flame IEternal Flame IIEternal Flame IIIFire AttunementFire ExposureFire Penetration IFire Penetration IIIgnite IIgnite IIIgnite IIIImmolateSearing Flame ISearing Flame II
Minion (12)
Elemental ArmyFeeding Frenzy IFeeding Frenzy IIInfernal Legion IInfernal Legion IIMeat Shield IMeat Shield IIMinion InstabilityMinion MasteryMusterSacrificial Lamb ISacrificial Lamb II
Chaos (10)
Chaos AttunementDeadly Poison IDeadly Poison IIEscalating PoisonPoison IPoison IIPoison IIIProfanity IProfanity IIWithering Touch
Cold (9)
Biting Frost IBiting Frost IICold AttunementCold ExposureCold PenetrationDeep FreezeEmbitterFreezeFrostfire
Lightning (9)
ElectrocuteLasting ShockLightning AttunementLightning ExposureLightning PenetrationNeural OverloadOverchargeShockStormfire
AoE (8)
Bone ShrapnelConcentrated AreaExpanseFrost NexusMagnified Area IMagnified Area IIShock ConductionWildfire
Duration (7)
Compressed Duration ICompressed Duration IIProlonged Duration IProlonged Duration IISwift Affliction ISwift Affliction IISwift Affliction III
Spell (7)
Coursing CurrentElectromagnetismFiery DeathPotent ExposurePractical Magic IPractical Magic IISlow Potency
Payoff (1)
Other (33)
AmbushArmour Demolisher IArmour Demolisher IIBlind IBlind IIBlindsideBounty IBounty IICorpse ConservationDeliberationEfficiency IEfficiency IIElemental FocusEnduring Impact IEnduring Impact IIExecute IExecute IIExecute IIIGorgeHeightened ChargesKnockbackLife DrainLifetapMobilityOverabundance IOverabundance IIPerpetual ChargePinpoint CriticalSoul DrainStun IStun IIStun IIISupercritical
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