Mercenary
The Mercenary is a Path of Exile 2 class with 3 ascendancies: Tactician, Witchhunter and Gemling Legionnaire. It starts with 11 Strength, 11 Dexterity and 7 Intelligence.
You've got a weapon, I'll wield it. Just tell me where to point it. I've seen the highs and horrors of war, and I'll do whatever it takes to survive. If you've got coin, I'm your man.
Published · patch 0.5.5 Forbidden Rites
- Strength: 11
- Dexterity: 11
- Intelligence: 7
Tactician
A Solid Plan- Persistent Buffs have 50% less Reservation
Cannons, Ready!- +1 to maximum number of Summoned Totems
- Skills used by Totems have 30% more Skill Speed
- Totems only use Skills when you fire an Attack Projectile
Polish That Gear- Gain Deflection Rating equal to 20% of Armour
- Gain 100% of Evasion Rating as extra Ailment Threshold
Right Where We Want Them- Projectile Damage builds Pin
- Pinned enemies cannot perform actions
Stay Light, Use Cover- Defend with 200% of Armour
- Enemies have an Accuracy Penalty against you based on Distance
- Maximum Chance to Evade is 50%
- Maximum Physical Damage Reduction is 50%
Strategic Embankments- Totems you place grant Embankment Auras
Suppressing Fire- 40% more Immobilisation buildup
Watch How I Do It- Allies in your Presence gain added Attack Damage equal to 25% of your main hand Weapon's damage
Whoever Pays Best- Banners gain 5 Glory per second
- There is no Limit on the number of Banners you can place
Witchhunter
Ceremonial Ablution- Sorcery Ward's Barrier can also take Physical and Chaos Damage from Hits
Judge, Jury, and Executioner- Decimating Strike
No Mercy- Deal up to 40% more Damage to Enemies based on their missing Concentration
Obsessive Rituals- 50% less Armour and Evasion Rating
Pitiless Killer- Culling Strike
Witchbane- Enemies have Maximum Concentration equal to 30% of their Maximum Life
- Break enemy Concentration on Hit equal to 100% of Damage Dealt
- Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
Zealous Inquisition- 10% chance for Enemies you Kill to Explode, dealing 100% of their maximum Life as Physical Damage
- Chance is doubled against Undead and Demons
Gemling Legionnaire
Adaptive Capability- Attribute Requirements of Gems can be satisified by your highest Attribute
Advanced Thaumaturgy- Gem Quality grants Socketed Skills an additional effect
Enhanced Effectiveness- 20% less Attributes
- Inherent bonuses gained from Attributes are doubled
Gem Studded- For each colour of Socketed Support Gem that is most numerous, gain:
- •Red: Hits against you have no Critical Damage Bonus
- •Blue: Skills have 30% less cost
- •Green: 40% less Movement Speed Penalty from using Skills while Moving
Integrated Efficiency- Skills deal 20% increased Damage per Connected Red Support Gem
- Skills have 6% increased Skill Speed per Connected Green Support Gem
- Skills have 20% increased Critical Hit Chance per Connected Blue Support Gem
Thaumaturgical Infusion- +1% to Maximum Cold Resistance per 3 Blue Support Gems Socketed
- +1% to Maximum Fire Resistance per 3 Red Support Gems Socketed
- +1% to Maximum Lightning Resistance per 3 Green Support Gems Socketed