Skip to content
PoE2 Database

Showing 223 of 223

Rune (132)

  • Lesser Adept RuneAll Equipment: +6 to DexterityMartial Weapon: Wand or Staff: Armour:
  • Lesser Charging RuneArmour: 8% increased Runic Ward Regeneration Rate
  • Lesser Desert RuneMartial Weapon: Adds 4 to 6 Fire DamageWand or Staff: Gain 6% of Damage as Extra Fire DamageArmour: +10% to Fire Resistance
  • Lesser Glacial RuneMartial Weapon: Adds 3 to 5 Cold DamageWand or Staff: Gain 6% of Damage as Extra Cold DamageArmour: +10% to Cold Resistance
  • Lesser Iron RuneMartial Weapon: 14% increased Physical DamageWand or Staff: 20% increased Spell DamageArmour: 14% increased Armour, Evasion and Energy Shield
  • Lesser Resolve RuneAll Equipment: +6 to IntelligenceMartial Weapon: Wand or Staff: Armour:
  • Lesser Robust RuneAll Equipment: +6 to StrengthMartial Weapon: Wand or Staff: Armour:
  • Lesser Storm RuneMartial Weapon: Adds 1 to 10 Lightning DamageWand or Staff: Gain 6% of Damage as Extra Lightning DamageArmour: +10% to Lightning Resistance
  • Lesser Ward RuneArmour: +15 to maximum Runic Ward
  • Lesser Body RuneMartial Weapon: Leeches 3% of Physical Damage as LifeWand or Staff: +30 to maximum Energy ShieldArmour: +30 to maximum Life
  • Lesser Mind RuneMartial Weapon: Leeches 2% of Physical Damage as ManaWand or Staff: +45 to maximum ManaArmour: +20 to maximum Mana
  • Ancient Rune of AnimosityLevel 30Talismans: Gain 2 Druidic Prowess when you Heavy Stun a Rare or Unique Enemy
  • Ancient Rune of ControlLevel 30Quarterstaves: 50% increased Immobilisation buildup
  • Ancient Rune of DecayLevel 30Wands: 25% increased Withered Magnitude
  • Ancient Rune of DetonationLevel 30Crossbows: Grenades have 10% chance to activate a second time
  • Ancient Rune of DiscoveryLevel 30Staves: 30% chance to create an additional Remnant
  • Ancient Rune of DuelingLevel 30Bucklers: 30% increased Parried Debuff Magnitude
  • Ancient Rune of ProwessLevel 30Spears: 30% chance when you gain a Charge to gain an additional Charge
  • Ancient Rune of RetaliationLevel 30Shields: 8% increased Attack Speed if you have Blocked Recently
  • Ancient Rune of ShatteringLevel 30One Hand Maces: 40% increased effect of Fully Broken Armour
  • Ancient Rune of SplintersLevel 30Bows: +50% Surpassing chance to fire an additional Arrow
  • Ancient Rune of the HordeLevel 30Sceptres: Minions have 8% increased Attack and Cast Speed
  • Ancient Rune of the TitanLevel 30Two Hand Maces: 10% chance for Slam Skills you use yourself to cause an additional Aftershock
  • Ancient Rune of WitchcraftLevel 30Foci: 40% increased Area of Effect of Curses
  • Rune of AccumulationLevel 15Gloves: Gain 3 Life per Enemy Hit with Attacks, Gain 1 Mana per Enemy Hit with AttacksCrossbow, Bow or Spear: On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32
  • Rune of AcrobaticsLevel 15Weapon: Flasks gain 0.2 charges per SecondBoots: +0.3 metres to Dodge Roll distance
  • Rune of ConfrontationLevel 15Quarterstaff or Spear: Gain 4 Rage on Melee Hit, -10 to Maximum Rage
  • Rune of ConsistencyLevel 15Helmets: 200% increased Critical Hit Chance, You have no Critical Damage BonusCaster Weapon: 50% increased Spell Damage while your Companion is in your Presence
  • Rune of CulminationLevel 15Gloves: 50% chance to build an additional Combo on HitOne Hand Mace or Quarterstaff: Rolls only the minimum or maximum Damage value for Physical Damage
  • Rune of FoundationsLevel 15Body Armours: +30 to Armour, +30 to Evasion Rating, +10 to maximum Energy Shield
  • Rune of ReachLevel 15Helmets: Remnants you create have 15% increased effectWand or Staff: Remnants you create have 25% reduced effect, Remnants can be collected from 50% further away
  • Rune of RenownLevel 15Gloves: 50% increased Glory generationCaster Weapon: Archon recovery period expires 30% faster
  • Rune of the BlossomLevel 15Body Armours: +50 to Spirit, -1 to Spirit per 2 Levels
  • Rune of the HuntLevel 15Boots: 8% increased Movement Speed while SprintingSceptres: Companions deal 30% increased Damage
  • Rune of the PrismLevel 15Body Armours: -10% to all Maximum Elemental Resistances, +20% to all Elemental Resistances
  • Rune of Vital FlameLevel 15One Hand Mace, Two Hand Mace or Talisman: Adds 13 to 16 Fire Damage, 15% of Skill Mana Costs Converted to Life Costs
  • Rune of VitalityLevel 15Weapon: +80 to maximum LifeShields and Bucklers: Recover 15 Life when you Block
  • Warding Rune of CourageLevel 15Helmets: 25% increased Armour and Evasion Rating while on Low Runic Ward
  • Warding Rune of DesperationLevel 15Wand or Staff: Spell damage Penetrates 25% of enemy Elemental Resistances while on Low Runic Ward
  • Warding Rune of DisintegrationLevel 15Martial Weapon: Attacks Break Armour equal to 15% of maximum Runic Ward
  • Warding Rune of NourishmentLevel 15Armour: 15% Life Recovery from Flasks also applies to Runic Ward
  • Warding Rune of ProtectionLevel 15Armour: Every 4 seconds, gain Guard equal to 20% of maximum Runic Ward for 2 seconds
  • Warding Rune of ReinforcementLevel 15Armour: 20% increased Runic Ward
  • Lesser Stone RuneMartial Weapon: Causes 20% increased Stun BuildupWand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy ShieldArmour: +50 to Stun Threshold
  • Lesser Vision RuneMartial Weapon: +60 to Accuracy RatingWand or Staff: 16% increased Critical Hit Chance for SpellsArmour: 8% increased Life and Mana Recovery from Flasks
  • Lesser Inspiration RuneMartial Weapon: Gain 10 Mana per enemy killedWand or Staff: 20% increased Mana Regeneration RateArmour: 12% increased Mana Regeneration Rate
  • Lesser Rebirth RuneMartial Weapon: Gain 15 Life per enemy killedWand or Staff: 6% increased Energy Shield Recharge RateArmour: Regenerate 0.35% of maximum Life per second
  • Warding Rune of AnnihilationLevel 30Martial Weapon: Attacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
  • Warding Rune of GlancingLevel 30Body Armours: +3 to Deflection Rating per 10 maximum Runic Ward
  • Warding Rune of HeartLevel 30Body Armours: Gain 5% of maximum Life as Extra maximum Runic Ward
  • Warding Rune of SalvagingLevel 30Sceptres: Recover 3% of maximum Runic Ward when one of your Reviving Minions is Killed
  • Warding Rune of StabilityLevel 30Shields and Bucklers: +4 to Stun Threshold per 10 maximum Runic Ward
  • Warding Rune of SymbiosisLevel 30Boots: 1% increased Energy Shield Recharge Rate per 30 maximum Runic Ward
  • Adept RuneLevel 15All Equipment: +9 to DexterityMartial Weapon: Wand or Staff: Armour:
  • Charging RuneLevel 15Armour: 12% increased Runic Ward Regeneration Rate
  • Desert RuneLevel 15Martial Weapon: Adds 7 to 11 Fire DamageWand or Staff: Gain 8% of Damage as Extra Fire DamageArmour: +14% to Fire Resistance
  • Glacial RuneLevel 15Martial Weapon: Adds 6 to 10 Cold DamageWand or Staff: Gain 8% of Damage as Extra Cold DamageArmour: +14% to Cold Resistance
  • Iron RuneLevel 15Martial Weapon: 16% increased Physical DamageWand or Staff: 25% increased Spell DamageArmour: 16% increased Armour, Evasion and Energy Shield
  • Resolve RuneLevel 15All Equipment: +9 to IntelligenceMartial Weapon: Wand or Staff: Armour:
  • Robust RuneLevel 15All Equipment: +9 to StrengthMartial Weapon: Wand or Staff: Armour:
  • Storm RuneLevel 15Martial Weapon: Adds 1 to 20 Lightning DamageWand or Staff: Gain 8% of Damage as Extra Lightning DamageArmour: +14% to Lightning Resistance
  • Ward RuneLevel 15Armour: +20 to maximum Runic Ward
  • Body RuneLevel 15Martial Weapon: Leeches 4% of Physical Damage as LifeWand or Staff: +40 to maximum Energy ShieldArmour: +45 to maximum Life
  • Masterwork RuneAll Equipment: Upgrades a socketed Rune
  • Mind RuneLevel 15Martial Weapon: Leeches 3% of Physical Damage as ManaWand or Staff: +60 to maximum ManaArmour: +30 to maximum Mana
  • Stone RuneLevel 15Martial Weapon: Causes 30% increased Stun BuildupWand or Staff: Gain additional Stun Threshold equal to 12% of maximum Energy ShieldArmour: +75 to Stun Threshold
  • Vision RuneLevel 15Martial Weapon: +90 to Accuracy RatingWand or Staff: 20% increased Critical Hit Chance for SpellsArmour: 12% increased Life and Mana Recovery from Flasks
  • Inspiration RuneLevel 15Martial Weapon: Gain 20 Mana per enemy killedWand or Staff: 25% increased Mana Regeneration RateArmour: 15% increased Mana Regeneration Rate
  • Rebirth RuneLevel 15Martial Weapon: Gain 25 Life per enemy killedWand or Staff: 8% increased Energy Shield Recharge RateArmour: Regenerate 0.4% of maximum Life per second
  • Warding Rune of ArmatureLevel 45Martial Weapon: Gain maximum Runic Ward equal to 15% of this Weapon's maximum damage
  • Warding Rune of BodyguardsLevel 45Sceptres: Minions in your Presence have Onslaught while you are on Low Runic Ward
  • Warding Rune of EquinoxLevel 45Caster Weapon: 40% less Mana Regeneration Rate, Mana Recovery from Regeneration is also applied to Runic Ward
  • Warding Rune of HollowingLevel 45Caster Weapon: Gain 15% of maximum Life as Extra maximum Runic Ward, 15% less maximum Life
  • Warding Rune of ObsessionLevel 45Wands: All damage taken bypasses Runic Ward, Runic Ward Regeneration Rate is doubled
  • Greater Adept RuneLevel 30All Equipment: +12 to DexterityMartial Weapon: Wand or Staff: Armour:
  • Greater Charging RuneLevel 30Armour: 16% increased Runic Ward Regeneration Rate
  • Greater Desert RuneLevel 30Martial Weapon: Adds 13 to 16 Fire DamageWand or Staff: Gain 10% of Damage as Extra Fire DamageArmour: +18% to Fire Resistance
  • Greater Glacial RuneLevel 30Martial Weapon: Adds 9 to 15 Cold DamageWand or Staff: Gain 10% of Damage as Extra Cold DamageArmour: +18% to Cold Resistance
  • Greater Iron RuneLevel 30Martial Weapon: 18% increased Physical DamageWand or Staff: 30% increased Spell DamageArmour: 18% increased Armour, Evasion and Energy Shield
  • Greater Resolve RuneLevel 30All Equipment: +12 to IntelligenceMartial Weapon: Wand or Staff: Armour:
  • Greater Robust RuneLevel 30All Equipment: +12 to StrengthMartial Weapon: Wand or Staff: Armour:
  • Greater Storm RuneLevel 30Martial Weapon: Adds 1 to 30 Lightning DamageWand or Staff: Gain 10% of Damage as Extra Lightning DamageArmour: +18% to Lightning Resistance
  • Greater Ward RuneLevel 30Armour: +25 to maximum Runic Ward
  • Greater Body RuneLevel 30Martial Weapon: Leeches 5% of Physical Damage as LifeWand or Staff: +50 to maximum Energy ShieldArmour: +60 to maximum Life
  • Greater Mind RuneLevel 30Martial Weapon: Leeches 4% of Physical Damage as ManaWand or Staff: +75 to maximum ManaArmour: +40 to maximum Mana
  • Greater Stone RuneLevel 30Martial Weapon: Causes 40% increased Stun BuildupWand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy ShieldArmour: +100 to Stun Threshold
  • Greater Vision RuneLevel 30Martial Weapon: +120 to Accuracy RatingWand or Staff: 24% increased Critical Hit Chance for SpellsArmour: 16% increased Life and Mana Recovery from Flasks
  • Greater Inspiration RuneLevel 30Martial Weapon: Gain 30 Mana per enemy killedWand or Staff: 30% increased Mana Regeneration RateArmour: 18% increased Mana Regeneration Rate
  • Greater Rebirth RuneLevel 30Martial Weapon: Gain 35 Life per enemy killedWand or Staff: 10% increased Energy Shield Recharge RateArmour: Regenerate 0.45% of maximum Life per second
  • Aldur's LegacyAll Equipment: When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power
  • Astrid's CreativityAll Equipment: Can have 1 additional Crafted Modifier
  • Betrayal of AldurWeapon: Transforms all Fire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
  • Breath of AldurWeapon: When socketed, transforms all Fire and Lightning modifiers to equivalent Cold modifiers
  • Cadigan's EpiphanyGloves: Destroys all Augment Sockets on the item to create a Jewel Socket
  • Countess Seske's Rune of ArcheryLevel 50Bows: Bow Attacks fire an additional Arrow
  • Courtesan Mannan's Rune of CrueltyLevel 50Gloves: 20% increased Magnitude of Damaging Ailments you inflict
  • Craiceann's Rune of RecoveryLevel 50Body Armours: 30% increased Energy Shield Recharge Rate
  • Craiceann's Rune of WardingLevel 50Body Armours: 50% reduced effect of Curses on you
  • Emergent InstinctLevel 60Helmets: Targets that are Blinded, Maimed, and Bleeding cannot Evade your HitsGloves: Regenerate 5% of maximum Life per Second if you have used a Command Skill RecentlyBody Armours: Thorns Damage is Lucky against targets with Fully Broken Armour
  • Emergent PossibilityLevel 60Body Armours: 15% of Chaos Damage from Hits taken as Damage of a random ElementGloves: Gain 1% of Damage as Extra Damage of a random Element per, Rune Socketed in Equipped ItemsBoots: 50% increased Runic Ward Regeneration Rate while Sprinting
  • Emergent ProtectionLevel 60Helmets: Gain 1 Endurance Charge on reaching Low Life, only once every 2 secondsGloves: Banners also grant 2% of Life Regenerated per second to affected targetsBoots: When you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 seconds
  • Emergent VigourLevel 60Helmets: +1 to maximum Life per 8 Armour on Equipped HelmetBody Armours: Gain Maximum Energy Shield equal to 50% of total, Strength Requirements of Equipped Armour ItemsBoots: Hits against you have no Critical Damage Bonus while on Consecrated Ground
  • Farrul's Rune of GraceLevel 50Boots: 8% increased Deflection Rating while moving
  • Farrul's Rune of the ChaseLevel 50Boots: 5% increased Movement Speed
  • Farrul's Rune of the HuntLevel 50Martial Weapon: 50% increased Attack Damage against Rare or Unique Enemies
  • Fenumus' Rune of AgonyLevel 50Martial Weapon: Gain 13% of Damage as Extra Chaos DamageWand or Staff: Gain 13% of Damage as Extra Chaos Damage
  • Fenumus' Rune of DrainingLevel 50Gloves: 20% increased Withered Magnitude
  • Fenumus' Rune of SpinningLevel 50Gloves: 8% increased Cast Speed
  • Greater Rune of AlacrityMartial Weapon: 8% increased Skill SpeedArmour: Debuffs on you expire 8% faster
  • Greater Rune of LeadershipMartial Weapon: Minions gain 10% of their Physical Damage as Extra Lightning DamageArmour: Minions take 10% of Physical Damage as Lightning Damage
  • Greater Rune of NobilityMartial Weapon: Attacks with this Weapon have 10% chance to inflict ExposureArmour: 10% reduced effect of Shock on you
  • Greater Rune of TithingMartial Weapon: Meta Skills gain 10% increased EnergyArmour: 1 to 100 Lightning Thorns damage
  • Hedgewitch Assandra's Rune of WisdomLevel 50Wand or Staff: +1 to Level of all Spell Skills
  • Ire of AldurWeapon: Transforms all Fire and Cold modifiers on the item into equivalent Lightning modifiers
  • Katla's GloomGloves: Can roll Decay modifiers
  • Kolr's HuntGloves: Can roll Marksman modifiers
  • Lady Hestra's Rune of WinterLevel 50Martial Weapon: Adds 19 to 28 Cold Damage against Chilled Enemies
  • Medved's TendingBody Armours: Can roll Soul modifiers
  • Passion of AldurWeapon: Transforms all Cold and Lightning modifiers on the item into equivalent Fire modifiers
  • Saqawal's Rune of ErosionLevel 50Helmets: 25% increased Exposure Effect
  • Saqawal's Rune of MemoryLevel 50Helmets: 2% increased Experience gain
  • Saqawal's Rune of the SkyLevel 50Martial Weapon: Gain 5% of Damage as Extra Damage of all ElementsWand or Staff: Gain 5% of Damage as Extra Damage of all Elements
  • Serle's TriumphAll Equipment: +1 Suffix Modifier allowed
  • Thane Girt's Rune of WildnessLevel 50Wand or Staff: 25% chance for Spell Skills to fire 2 additional Projectiles
  • Thane Grannell's Rune of MasteryLevel 50Gloves: 30% increased Magnitude of Non-Damaging Ailments you inflict
  • Thane Leld's Rune of SpringLevel 50Martial Weapon: Adds 1 to 60 Lightning Damage against Shocked Enemies
  • Thane Myrk's Rune of SummerLevel 50Martial Weapon: Adds 23 to 34 Fire Damage to Attacks against Ignited Enemies
  • The Greatwolf's Rune of ClawsLevel 50Gloves: Adds 5 to 12 Physical Damage to Attacks
  • The Greatwolf's Rune of WillpowerLevel 50Body Armours: 15% of Damage is taken from Mana before Life
  • Thrud's MightWeapon: Can roll Destruction modifiers
  • Uhtred's SidereusBoots: Can roll Chronomancy modifiers
  • Vorana's CarnageHelmets: Can roll Berserking modifiers

Idol (35)

  • Bear IdolHelmets: 10% increased Area of EffectSceptres: Allies in your Presence deal 12 to 18 added Attack Physical Damage
  • Boar IdolGloves: Gain 1 Rage on Melee HitSceptres: Allies in your Presence Regenerate 0.5% of your Maximum Life per second
  • Cat IdolGloves: 25% increased Accuracy RatingSceptres: Allies in your Presence have 14% increased Critical Hit Chance
  • Owl IdolFoci: 12% increased Cooldown Recovery RateSceptres: Allies in your Presence have 10% increased Cast Speed
  • Ox IdolShields and Bucklers: 15% increased Block chanceSceptres: Allies in your Presence have +12% to all Elemental Resistances
  • Primate IdolHelmets: Minions have 15% increased maximum LifeSceptres: Allies in your Presence deal 40% increased Damage
  • Snake IdolGloves: 8% increased Curse MagnitudesSceptres: Allies in your Presence have 10% increased Attack Speed
  • Stag IdolHelmets: Projectiles have 15% chance to ForkSceptres: Allies in your Presence deal 1 to 40 added Attack Lightning Damage
  • Wolf IdolGloves: 15% increased Magnitude of Bleeding you inflictSceptres: Allies in your Presence have 20% increased Critical Damage Bonus
  • Carved CunningLevel 60Helmets: Enemies which are on Full Life cannot Evade your HitsBody Armours: Prevent +5% of Damage from Deflected Hits if you've, Deflected no Hits RecentlyBoots: Gain Onslaught for 4 seconds when your Marks Activate
  • Carved MajestyLevel 60Body Armours: +3 to Spirit per Idol socketed in your EquipmentGloves: Companions gain Onslaught for 4 seconds on Hitting your Marked targetsBoots: 1% increased Movement Speed while Sprinting per Persistent Minion
  • Carved MischiefLevel 60Helmets: Gain Guard equal to 10% of maximum Life for 4 seconds on taking Savage HitGloves: +5% to maximum Block chance if you've Blocked with a raised Shield RecentlyBody Armours: 200% increased Stun Threshold if you've been Stunned Recently
  • Carved TenacityLevel 60Helmets: Enemies have no Critical Damage Bonus for 4 seconds after you Blind themGloves: Enemies you Critically Hit get 100% reduced Life Regeneration Rate for 4 secondsBoots: Your speed is Unaffected by Slows while Sprinting
  • Fox IdolBody Armours: Idols socketed in this item gain the benefits of their Bonded modifiersSceptres: 50% increased Presence Area of Effect
  • Hawk IdolLevel 50Body Armours: 10% increased Deflection RatingSceptres: Companions have 12% increased Attack Speed
  • Idol of AliraLevel 50Helmets: 15% chance when you gain a Power Charge to gain an additional Power ChargeSceptres: If you would gain a Power Charge, Allies in your Presence gain that Charge instead
  • Idol of EeshtaLevel 50Helmets: 15% increased Cost EfficiencySceptres: 15% increased Mana Recovery rate while your Companion is in your Presence
  • Idol of EgrinLevel 50Helmets: Enemies you Curse take 6% increased DamageSceptres: 20% increased Curse Duration
  • Idol of EramirLevel 50Body Armours: Skills have 10% chance to not remove Charges but still count as consuming themSceptres: Allies in your Presence share Charges with you
  • Idol of GreustLevel 50Shields: +25% of Armour also applies to Elemental DamageBucklers: Gain Deflection Rating equal to 20% of Evasion RatingSceptres: Companions deal 10% more Damage for each different type of dead Companion you have
  • Idol of GroldLevel 50Boots: 50% increased total Power counted by WarcriesSceptres: 15% increased Damage per each different Companion in your Presence
  • Idol of KraitynLevel 50Gloves: 15% chance when you gain a Frenzy Charge to gain an additional Frenzy ChargeSceptres: If you would gain a Frenzy Charge, Allies in your Presence gain that Charge instead
  • Idol of MaxariusLevel 50Body Armours: +1 Charm SlotSceptres: Flasks gain 0.2 charges per Second
  • Idol of OakLevel 50Boots: 15% chance when you gain an Endurance Charge to gain an additional Endurance ChargeSceptres: If you would gain an Endurance Charge, Allies in your Presence gain that Charge instead
  • Idol of RalakeshLevel 50Helmets: 8% increased Reservation Efficiency of Minion SkillsSceptres: 40% increased Armour, Evasion and Energy Shield while your Companion is in your Presence
  • Idol of SilkLevel 50Shields: 15% increased Block chance while your Companion is in your PresenceBucklers: Sceptres: Companions in your Presence gain 1 Rage on hit
  • Idol of SirriusLevel 50Gloves: 8% increased Attack SpeedSceptres: Allies in your Presence have 8% increased Movement Speed
  • Idol of the MartyrLevel 50Martial Weapon, Wand or Staff: 25% reduced Spirit, Meta Skills gain 40% increased EnergySceptres: 40% reduced Presence Area of Effect, Aura Skills have 25% increased Magnitudes
  • Idol of the PhariseeLevel 50Martial Weapon, Wand or Staff: 30% reduced maximum Mana, Gain 2% of Damage as Extra Physical Damage per ten percent missing ManaSceptres: 30% reduced Mana Cost Efficiency of Command Skills, Minions deal 60% increased Damage with Command Skills
  • Idol of the SycophantLevel 50Martial Weapon, Wand or Staff: -20% to all Elemental Resistances, Gain 20% of Damage as Extra Damage of a random ElementSceptres: Companions in your Presence have -20% to all Elemental Resistances, Companions in your Presence Gain 20% of Damage as Extra Damage of a random Element
  • Idol of ThruldanaLevel 50Martial Weapon: 25% reduced Poison Duration, Targets can be affected by +1 of your Poisons at the same timeSceptres: Allies in your Presence deal 13 to 27 added Attack Chaos Damage
  • Idol of YeenaLevel 50Boots: 30% increased Skill Effect Duration with Plant SkillsSceptres: Plants have a 25% chance to immediately Overgrow when they enter your Presence for the first time
  • Panther IdolLevel 50Body Armours: +10% of Armour also applies to Chaos DamageSceptres: Minions have +20% to Chaos Resistance
  • Rabbit IdolBody Armours: 12% increased Rarity of Items foundSceptres: 15% increased Spirit
  • Stoat IdolLevel 50Body Armours: 5% of Damage taken bypasses Energy ShieldSceptres: Companions have 25% increased maximum Life

Soul Core (51)

Abyssal Eye (4)

  • Amanamu's GazeLevel 60Helmets: Remove a Damaging Ailment when you use a Command SkillBody Armours: +2 to Armour per 1 SpiritBoots: 1% increased Movement Speed per 15 Spirit, up to a maximum of 40%, Other Modifiers to Movement Speed except for Sprinting do not apply
  • Kurgal's GazeLevel 60Helmets: Increases and Reductions to Life Regeneration Rate also apply to Mana Regeneration RateGloves: 40% increased effect of Arcane Surge on youBoots: 15% increased Mana Cost Efficiency if you haven't Dodge Rolled Recently
  • Tecrod's GazeLevel 60Body Armours: Regenerate 1.5% of maximum Life per secondGloves: 25% increased Life Cost EfficiencyBoots: 10% increased Movement Speed when on Low Life
  • Ulaman's GazeLevel 60Helmets: +1 to Accuracy Rating per 1 Item Evasion Rating on Equipped HelmetGloves: Critical Hit chance is Lucky against Parried enemiesBody Armours: Prevent +3% of Damage from Deflected Hits

Congealed Mist (1)