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PoE2 Database

Diamond

Diamond

Requires: Level 20

Diamond is a Path of Exile 2 jewel base. Prefix and suffix mods that can roll on it: 160. 5 uniques use this base: From Nothing, Controlled Metamorphosis, Prism of Belief, The Adorned, Flesh Crucible.

Published · patch 0.5.5 Forbidden Rites

How to get Diamond

It drops from item level 20 and up.

Uniques on this base (5)

PC games on Humble

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Diamond mods that can roll

Prefixes (70)

StatsTiersItem Level
(5-10)% increased Accuracy Rating11
(5-15)% increased Magnitude of Ailments you inflict11
(4-6)% increased Area of Effect11
(10-20)% increased Armour11
Break (5-15)% increased Armour11
(5-15)% increased Attack Damage11
(3-7)% chance to inflict Bleeding on Hit11
(5-10)% increased Blind Effect11
(3-7)% increased Block chance11
(10-20)% increased Damage with Hits against Rare and Unique Enemies11
(5-15)% increased Accuracy Rating with Bows11
(6-16)% increased Damage with Bows11
(10-20)% increased Damage while you have an active Charm11
(7-13)% increased Chaos Damage11
(5-15)% increased Cold Damage11
Damage Penetrates (5-10)% Cold Resistance11
(10-20)% increased Damage if you have Consumed a Corpse Recently11
(10-20)% increased Magnitude of Damaging Ailments you inflict with Critical Hits11
(6-16)% increased Damage with Crossbows11
(8-12)% increased Area of Effect of Curses11
(2-4)% increased Curse Magnitudes11
(15-25)% increased Damage against Enemies with Fully Broken Armour11
(5-15)% increased Elemental Damage11
Empowered Attacks deal (10-20)% increased Damage11
(10-20)% increased maximum Energy Shield11
(10-15)% faster start of Energy Shield Recharge11
(10-20)% increased Evasion Rating11
(5-15)% increased Fire Damage11
Damage Penetrates (5-10)% Fire Resistance11
(30-50)% increased Energy Shield from Equipped Focus11
Herald Skills deal (15-25)% increased Damage11
(5-15)% increased Ignite Magnitude11
(5-15)% increased Lightning Damage11
Damage Penetrates (5-10)% Lightning Resistance11
(6-16)% increased Damage with Maces11
(4-8)% increased Effect of your Mark Skills11
+(1-2) to Maximum Rage11
(5-15)% increased Melee Damage11
Minions have (5-8)% increased Area of Effect11
Minions deal (5-15)% increased Damage11
Minions have (5-15)% increased maximum Life11
Offerings have (15-25)% increased Maximum Life11
(5-15)% increased Global Physical Damage11
(5-15)% increased Magnitude of Poison you inflict11
(5-15)% increased Projectile Damage11
(4-8)% increased Projectile Speed11
(6-16)% increased Damage with Quarterstaves11
(4-6)% increased bonuses gained from Equipped Quiver11
(18-32)% increased Armour, Evasion and Energy Shield from Equipped Shield11
(10-15)% increased Magnitude of Shock you inflict11
(6-16)% increased Damage with Spears11
(5-15)% increased Spell Damage11
(5-15)% increased Magnitude of Bleeding you inflict11
(10-20)% increased Thorns damage11
(10-18)% increased Totem Damage11
(10-20)% increased Totem Life11
Triggered Spells deal (10-18)% increased Spell Damage11
(10-20)% increased Damage with Warcries11
(5-10)% increased Withered Magnitude11
(10-20)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds11
(10-20)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds11
(15-25)% increased Parry Damage11
Companions deal (10-20)% increased Damage11
Companions have (10-20)% increased maximum Life11
(10-20)% increased Hazard Damage11
(15-25)% chance for Attack Hits to apply Incision11
Banner Skills have (6-16)% increased Area of Effect11
(15-25)% increased Presence Area of Effect11
(5-15)% increased Damage while Shapeshifted11
(5-15)% increased Damage with Plant Skills11

Suffixes (90)

StatsTiersItem Level
(5-15)% increased chance to inflict Ailments11
(10-20)% increased Elemental Ailment Threshold11
(10-20)% increased Armour Break Duration11
(6-16)% increased Critical Hit Chance for Attacks11
(10-20)% increased Critical Damage Bonus for Attack Damage11
(2-4)% increased Attack Speed11
(5-10)% increased Bleeding Duration11
(3-7)% chance to Blind Enemies on Hit with Attacks11
(2-4)% increased Attack Speed with Bows11
(2-4)% increased Cast Speed11
Projectiles have (3-5)% chance to Chain an additional time from terrain11
(5-15)% increased Charm Effect Duration11
(5-15)% increased Charm Charges gained11
(15-25)% increased Chill Duration on Enemies11
(3-5)% increased Cooldown Recovery Rate11
(5-15)% increased Critical Hit Chance11
(10-20)% increased Critical Damage Bonus11
(10-20)% increased Critical Spell Damage Bonus11
(10-15)% increased Crossbow Reload Speed11
(2-4)% increased Attack Speed with Crossbows11
(5-15)% faster Curse Activation11
(15-25)% increased Curse Duration11
(2-4)% of Damage is taken from Mana before Life11
(5-10)% increased Duration of Damaging Ailments on Enemies11
(5-10)% chance to Daze on Hit11
Debuffs on you expire (5-10)% faster11
(5-10)% increased Duration of Ignite, Shock and Chill on Enemies11
Meta Skills gain (4-8)% increased Energy11
Damaging Ailments deal damage (3-7)% faster11
(5-10)% increased Flask Charges gained11
(5-10)% increased Flask Effect Duration11
Projectiles have (10-15)% chance for an additional Projectile when Forking11
(10-20)% increased Freeze Buildup11
(18-32)% increased Freeze Threshold11
(10-20)% increased Flammability Magnitude11
(5-10)% increased Skill Effect Duration11
(5-15)% increased Knockback Distance11
(4-6)% of Skill Mana Costs Converted to Life Costs11
(5-15)% increased Life Recovery from Flasks11
(10-20)% increased Life Flask Charges gained11
(5-15)% increased amount of Life Leeched11
Recover (1-2)% of maximum Life on Kill11
(2-3)% of Damage taken Recouped as Life11
(5-10)% increased Life Regeneration rate11
(15-25)% increased Stun Buildup with Maces11
(5-15)% increased Mana Recovery from Flasks11
(10-20)% increased Mana Flask Charges gained11
(5-15)% increased amount of Mana Leeched11
Recover (1-2)% of maximum Mana on Kill11
(5-15)% increased Mana Regeneration Rate11
Mark Skills have (5-15)% increased Use Speed11
Mark Skills have (18-32)% increased Skill Effect Duration11
+1% to Maximum Cold Resistance11
+1% to Maximum Fire Resistance11
+1% to Maximum Lightning Resistance11
Minions have (2-4)% increased Attack and Cast Speed11
Minions have +(7-13)% to Chaos Resistance11
Minions have (10-20)% increased Critical Hit Chance11
Minions have (15-25)% increased Critical Damage Bonus11
Minions have (6-16)% additional Physical Damage Reduction11
Minions have +(5-10)% to all Elemental Resistances11
(1-2)% increased Movement Speed11
Offering Skills have (15-25)% increased Duration11
(10-20)% chance to Pierce an Enemy11
(10-20)% increased Pin Buildup11
(5-10)% chance to Poison on Hit11
(5-10)% increased Poison Duration11
(10-20)% increased Freeze Buildup with Quarterstaves11
(2-4)% increased Attack Speed with Quarterstaves11
Gain 1 Rage on Melee Hit11
Gain (1-3) Rage when Hit by an Enemy11
(10-20)% increased chance to Shock11
(15-25)% increased Shock Duration11
(5-10)% reduced Slowing Potency of Debuffs on You11
(2-4)% increased Attack Speed with Spears11
(10-20)% increased Critical Damage Bonus with Spears11
(5-15)% increased Critical Hit Chance for Spells11
(10-20)% increased Stun Buildup11
(6-16)% increased Stun Threshold11
Gain additional Stun Threshold equal to (5-15)% of maximum Energy Shield11
Gain additional Ailment Threshold equal to (5-15)% of maximum Energy Shield11
(15-25)% increased Stun Threshold if you haven't been Stunned Recently11
(10-20)% increased Totem Placement speed11
(5-15)% increased Warcry Cooldown Recovery Rate11
(10-20)% increased Warcry Speed11
(10-15)% increased Parried Debuff Duration11
(15-25)% increased Stun Threshold while Parrying11
(15-20)% increased Glory generation for Banner Skills11
Banner Skills have (15-25)% increased Duration11
(2-4)% increased Skill Speed while Shapeshifted11

Desecrated mods on Diamond

Prefixes (29)

StatsTiersItem Level
(4-8)% increased Spell Damage / (5-10)% increased Armour11
(4-8)% increased Spell Damage / (5-10)% increased Evasion Rating11
(4-8)% increased Spell Damage / (5-10)% increased maximum Energy Shield11
(5-10)% increased Armour / (4-8)% increased Attack Damage11
(5-10)% increased Evasion Rating / (4-8)% increased Attack Damage11
(5-10)% increased maximum Energy Shield / (4-8)% increased Attack Damage11
(5-10)% increased Armour / Minions deal (4-8)% increased Damage11
(5-10)% increased Evasion Rating / Minions deal (4-8)% increased Damage11
(5-10)% increased maximum Energy Shield / Minions deal (4-8)% increased Damage11
(5-10)% increased Armour / (4-8)% increased Thorns damage11
(5-10)% increased Evasion Rating / (4-8)% increased Thorns damage11
(5-10)% increased maximum Energy Shield / (4-8)% increased Thorns damage11
(5-10)% increased Armour / (4-8)% increased Totem Damage11
(5-10)% increased Evasion Rating / (4-8)% increased Totem Damage11
(5-10)% increased maximum Energy Shield / (4-8)% increased Totem Damage11
(4-8)% increased Fire Damage / Damage Penetrates (4-7)% Fire Resistance11
(4-8)% increased Lightning Damage / Damage Penetrates (4-7)% Lightning Resistance11
(4-8)% increased Cold Damage / Damage Penetrates (4-7)% Cold Resistance11
15% increased chance to inflict Bleeding / (5-10)% increased Magnitude of Bleeding you inflict11
15% increased chance to Poison / (5-10)% increased Magnitude of Poison you inflict11
(4-8)% increased Warcry Buff Effect / (5-10)% increased Damage with Warcries11
Companions deal (5-10)% increased Damage / Companions have (5-10)% increased maximum Life11
(4-8)% increased Global Physical Damage / Break (4-8)% increased Armour11
(4-8)% increased Elemental Damage / (4-8)% increased Magnitude of Ailments you inflict11
(4-8)% increased Chaos Damage / (3-6)% increased Withered Magnitude11
Minions have (4-8)% increased maximum Life11
(8-15)% increased Presence Area of Effect / Aura Skills have (2-4)% increased Magnitudes11
(4-8)% increased Exposure Effect11
(10-20)% increased Magnitude of Abyssal Wasting you inflict11

Desecrated Mods →

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