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PoE2 Database

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  • (80-100)% increased Evasion Rating+100 to Spirit+(50-75)% to Cold ResistancePresence Radius is doubled
  • (200-300)% increased Armour and Evasion+(200-400) to Accuracy Rating(30-50)% increased Critical Hit ChanceSkills have a (100-150)% longer Perfect Timing window
  • (100-150)% increased Evasion and Energy Shield(30-40)% increased Critical Hit Chance+(10-20) to Dexterity+(10-20) to IntelligenceCritical Hits Poison the enemy
  • +(60-100) to maximum Mana(10-20)% increased Rarity of Items foundGain (10-15)% of maximum Life as Extra maximum Energy Shield10% of Damage taken bypasses Energy Shield
  • (50-80)% increased Armour(5-15)% increased Strength(5-15)% increased Dexterity(5-15)% increased Intelligence20% reduced Light Radius
  • (80-120)% increased Armour(10-15) Life Regeneration per second+(100-150) to Stun Threshold(30-60)% increased Presence Area of EffectEnemies in your Presence have at least 10% of Life Reserved
  • 10% reduced Movement Speed(50-100)% increased Armour and Energy Shield+100 to maximum Life(35-50)% reduced Effect of Chill on you(35-50)% reduced Magnitude of Ignite on you(35-50)% reduced effect of Shock on you
  • +(80-120) to maximum Life+(10-15) to all Attributes(8-12) Life Regeneration per secondRequire (2-4) fewer enemies to be Surrounded
  • (10-20)% increased Rarity of Items found+(40-50) to Intelligence30% increased Light Radius5% increased Experience gain
  • +(100-150) to Accuracy Rating+(60-80) to maximum Life+(20-25)% to Fire Resistance25% increased Light RadiusLeeching Life from your Hits causes Allies in your Presence to also Leech the same amount of Life
  • (100-140)% increased Energy Shield+(150-200) to Accuracy Rating+(10-15) to all Attributes-10% to Fire ResistanceIncreases and Reductions to Spell damage also apply to Attacks
  • (50-100)% increased Armour and Energy Shield+(40-80) to maximum Life10% increased Rarity of Items found(10-15) to (20-25) Physical Thorns damageThorns can Retaliate against all Hits
  • (10-15)% increased Rarity of Items found+1 to Level of all SkillsGain 10 Life per enemy killedGain 10 Mana per enemy killed
  • +(100-150) to maximum Energy ShieldLose 5 Life when you use a Skill(3-5) to (6-10) Physical Thorns damagePain Attunement
  • (150-250)% increased Armour and Evasion+(25-35) to DexterityGain (15-30)% of Evasion Rating as extra ArmourYou are BlindThe Effect of Blind on you is reversed
  • (60-100)% increased Armour+(10-20) to Strength(20-30)% increased Warcry SpeedWarcries Explode Corpses dealing 10% of their Life as Physical DamageWarcry Skills have (20-30)% increased Area of Effect
  • (50-80)% increased Evasion Rating+(20-30) to DexterityCharms gain 1 charge per Second+(1-2) Charm Slot
  • +(0-40) to Armour+(0-30) to Evasion Rating+(0-20) to maximum Energy Shield+(0-60) to Accuracy Rating+(0-30) to maximum Life+(0-20) to maximum Mana(0-20)% increased Rarity of Items found(0-30)% increased Critical Hit Chance+(0-10) to Strength+(0-10) to Dexterity+(0-10) to Intelligence+(0-10)% to Fire Resistance+(0-10)% to Cold Resistance+(0-10)% to Lightning Resistance(0-6) Life Regeneration per second
  • (50-100)% increased Armour+(50-80) to maximum Life(3-6) Life Regeneration per second(10-20)% increased Area of EffectUnwavering Stance
  • (60-100)% increased Energy Shield+(3-5)% to Maximum Cold Resistance+(30-50)% to Cold Resistance25% reduced Light Radius
  • Glimpse of ChaosTribal MaskRequires: Level 52
    Can be modified while Corrupted+(50-150) to maximum Life+(50-150) to maximum Mana+(-30-30)% to Fire Resistance+(-30-30)% to Cold Resistance+(-30-30)% to Lightning ResistanceChaos Resistance is zero
  • +(30-50) to Evasion Rating10% increased Rarity of Items found+(25-35)% to all Elemental Resistances
  • +(30-50) to Strength+(30-50) to Dexterity+(30-50) to Intelligence-1 to all Attributes per LevelHas 4 Augment Sockets
  • (50-70)% increased Evasion Rating+(60-100) to maximum Mana+(20-30)% to Fire Resistance+(20-30)% to Cold ResistanceGain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
  • +20 to Armour(5-15)% increased Rarity of Items found+(20-30) to StrengthGain 1 Rage on Melee HitEvery Rage also grants 1% increased Armour
  • (100-140)% increased Energy Shield+(80-120) to maximum Mana(5-10)% increased Cost of Skills for each 200 total Mana Spent Recently(10-15)% increased Spell damage for each 200 total Mana you have Spent RecentlyMana Recovery other than Regeneration cannot Recover Mana
  • +(20-30) to Evasion Rating25% reduced maximum Mana+(10-20)% to Cold Resistance+(13-19)% to Chaos Resistance100% increased Mana Regeneration Rate
  • (60-80)% increased Armour and Evasion+(30-50) to maximum Life+(30-50) to maximum Mana+(10-15)% to Lightning ResistanceYou have no Accuracy Penalty at Distance
  • (240-340)% increased Armour and Energy Shield(15-25) Life Regeneration per second(15-25)% increased Mana Regeneration RateAlternating every 5 seconds:Take 40% less Damage from HitsTake 40% less Damage over time
  • +(30-50) to maximum Life+(30-50) to maximum ManaAllies in your Presence deal 50% increased Damage+(10-20) to Dexterity25% reduced Damage
  • +(20-25) to Evasion Rating+(10-15) to maximum Energy Shield(20-40)% increased Critical Hit Chance for Spells+(10-20) to Strength+(10-20) to IntelligenceBlood Magic
  • (120-160)% increased Energy Shield+(17-23)% to Chaos ResistanceCannot have Energy ShieldRegenerate 0.05 Life per second per Maximum Energy Shield
  • (150-200)% increased Evasion and Energy Shield+(60-90) to maximum Mana+(20-30)% to Lightning ResistanceAttacks cost an additional 6% of your maximum ManaAttacks have Added maximum Lightning Damage equal to (6-9)% of maximum Mana
  • (40-60)% increased Evasion Rating+(100-150) to Accuracy Rating+(40-60) to maximum Mana100% increased Culling Strike Threshold
  • (80-100)% increased Evasion Rating+(15-25)% to Fire Resistance30% increased Light RadiusEnemies in your Presence are Ignited as though dealt 200 Base Fire Damage
  • Sandstorm VisageChain TiaraRequires: Level 52
    +(80-120) to maximum Energy Shield+(20-30) to DexterityEnemies in your Presence are BlindedEvery second, inflicts Critical Weakness on enemies in your Presence for (15-20) seconds
  • +(75-150) to maximum Energy Shield(60-100)% increased Spell Damage+(80-100) to maximum Mana15% reduced Cast SpeedTake (25-100)% of Mana Costs you pay for Skills as Physical Damage
  • (150-200)% increased Armour, Evasion and Energy Shield+(60-100) to maximum Mana25% increased Light RadiusEquipment and Skill Gems have 25% increased Attribute RequirementsYou can Socket 2 additional copies of each Lineage Support Gem, in different Skills
  • (100-200)% increased Evasion Rating(15-25)% increased Critical Hit Chance+(30-40) to Dexterity150% increased Global Evasion Rating when on Low Life15% of Damage from Hits is taken from your Damageable Companion's Life before you
  • (70-100)% increased Evasion Rating(10-20)% increased Rarity of Items found+(15-25)% to Lightning ResistanceGain Tailwind on Critical Hit, no more than once per secondLose all Tailwind when Hit
  • (600-800)% increased Armour and Evasion+(200-300) to Accuracy Rating100% increased Critical Hit Chance(30-60) Life Regeneration per secondCan't use Body ArmourYou can wield Two-Handed Axes, Maces and Swords in one handThis item gains bonuses from Socketed Items as though it was a Body ArmourHas 4 Augment Sockets
  • (70-130)% increased Armour and Energy Shield+(70-100) to maximum Life+(17-23)% to Chaos Resistance50% reduced Presence Area of Effect10% reduced Light RadiusEnemies in your Presence count as being on Low Life
  • (60-100)% increased Energy Shield+(40-60) to maximum Life+(10-20) to Intelligence+(13-19)% to Chaos ResistanceEvery 3 seconds, Consume a nearby Corpse to Recover 20% of maximum Life
  • Grants Skill: Level (1-20) Wildwood's Gifts
    +(60-80) to maximum Life15% additional Physical Damage Reduction-10% to all Elemental Resistances+13% to Chaos ResistanceRemnants you create affect Allies in your Presence as well as you when collected(80-100)% increased Reservation Efficiency of Remnant Skills
  • (150-200)% increased Armour and Evasion+(50-100) to Accuracy Rating(15-25)% increased Critical Hit ChanceAggravate Bleeding on targets you Critically Hit with Attacks
  • (40-60)% increased Evasion and Energy Shield+(10-20)% to all Elemental ResistancesFire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite MagnitudesCold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze BuildupLightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
  • Has no Attribute Requirements(100-150)% increased Evasion and Energy Shield(20-30)% increased Critical Hit Chance+(13-17)% to Chaos ResistanceSkill Gems have no Attribute Requirements
  • (60-100)% increased Armour and Evasion+(75-125) to Accuracy Rating(10-15) Life Regeneration per secondDeal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
  • Onslaught
  • 50% increased maximum Life+(10-20) to all Attributes40% reduced Light RadiusYou have no Elemental Resistances
  • (150-200)% increased Armour and Energy Shield+(20-30) to Strength and IntelligencePhysical damage from Hits Contributes to Chill Magnitude and Freeze BuildupEnemies in your Presence are BlindedThe Bodach haunts your Presence
  • (50-80)% increased Energy Shield(10-15)% increased Rarity of Items found(20-30)% increased Critical Hit Chance+(10-20)% to Lightning ResistanceEldritch Battery
  • +20 to Armour(5-15)% increased Rarity of Items found+(20-30) to DexterityGain 1 Rage on Melee HitEvery Rage also grants 1% increased Stun Threshold

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