PoE2 Unique Gloves
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- (50-70)% increased Armour and Evasion(5-10)% increased Attack Speed+(20-30) to IntelligenceDecimating Strike
- Grants Skill: Level (1-20) Herald of the Royal Queen
(150-200)% increased Armour+(100-150) to maximum LifeLeech 10% of Physical Attack Damage as Life10% of Physical damage dealt by your Hits causes Blood LossVaal Pact - (40-60)% increased Armour and Evasion(40-50)% increased Rarity of Items foundLose 2% of maximum Life on Kill
Blessed BondsLinen WrapsRequires: Level 56+(60-100) to Evasion Rating+(30-50) to maximum Energy ShieldGain (25-35) Mana per enemy killedInflict Cold Exposure on Igniting an EnemyInflict Fire Exposure on Shocking an EnemyInflict Lightning Exposure on Critical Hit- +20 to maximum Energy Shield+(10-20) to Intelligence+(5-15)% to Fire Resistance+(5-15)% to Cold Resistance100% of Fire Damage Converted to Cold Damage
- (50-80)% increased Energy Shield(20-40)% increased Fire Damage(10-20)% reduced Cold Damage+(20-40)% to Fire Resistance-(20-10)% to Cold ResistanceFlammability Magnitude is doubled
- (100-150)% increased Armour and Evasion(5-10)% increased Attack Speed+(17-23)% to Chaos ResistanceLose 5% of maximum Life per secondRegenerate 5 Rage per secondNo Inherent loss of Rage
- (100-150)% increased Armour and Evasion(5-10)% increased Attack SpeedGain (20-30) Life per enemy killedGain (20-30) Mana per enemy killedCulling Strike
- +(40-60) to maximum Energy Shield+(80-120) to maximum Life(6-12)% increased Cast SpeedSacrifice (5-15)% of maximum Life to gain that much Energy Shield when you Cast a Spell
- +(20-30) to maximum Energy Shield100% increased Spell Damage(15-25)% reduced Cast Speed+(10-15) to Intelligence
- (60-100)% increased Armour(20-30)% increased Critical Damage BonusCritical Hits inflict ImpaleCritical Hits cannot Extract Impale(20-31) to (32-49) Physical Thorns damage
- (150-200)% increased Armour+(20-30) to StrengthGain (30-50) Life per enemy killed(10-20)% increased Global Physical DamageKnockback direction is reversed
- (50-70)% increased Evasion and Energy ShieldAdds 1 to (30-50) Lightning damage to Attacks+(15-25) to Intelligence+(25-35)% to Lightning ResistanceLife Leech is Converted to Energy Shield Leech
- Has 8 to 12 Physical damage, +3 to +4 per Boss's Face Broken(30-50)% increased Stun Buildup1% more Unarmed Damage per 5 Strength+0.3 metres to Melee Strike Range while Unarmed+1 to Armour per StrengthCan Attack as though using a One Handed Mace while both of your hand slots are emptyUnarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
- (40-60)% increased Armour and Energy Shield20% increased Rarity of Items foundYour other Modifiers to Rarity of Items found do not apply+(10-15)% to Cold ResistanceGain (7-10) Life per enemy killedGain (4-6) Mana per enemy killedEnemies in your Presence killed by anyone count as being killed by you instead
- (30-50)% increased Evasion RatingAdds (3-5) to (6-8) Cold damage to Attacks+(20-30)% to Cold Resistance(40-50)% increased Freeze Buildup(20-30)% increased Magnitude of Chill you inflict
- +(15-25) to Dexterity+(15-25) to Intelligence1% increased Attack Speed per 20 DexterityAdds 1 to 10 Lightning Damage to Attacks per 20 Intelligence
- (300-400)% increased ArmourGain (3-6) Rage on HitGain a random Charge on reaching Maximum Rage, no more than once every (3-6) secondsLose all Rage on reaching Maximum Rage
- Grants Skill: Level (1-20) Crushing Fear
(200-300)% increased Evasion Rating(7-17)% increased Attack Speed+(13-23) to DexterityAdds (19-23) to (31-37) Chaos Damage to AttacksGain 1 Fear Incarnate when you Cull a target - (40-60)% increased Evasion Rating+(60-100) to Accuracy Rating+(5-10) to Intelligence25% increased Attack Speed while on Full ManaYou count as on Full Mana while at 90% of maximum Mana or above
- 50% increased Armour and EvasionAdds (2-3) to (5-6) Physical Damage to Attacks+(30-50) to maximum Life(4-8)% increased Attack SpeedStrength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
- (30-60)% increased Evasion and Energy Shield+(30-50) to maximum Life(20-30)% increased Critical Damage BonusFlasks do not recover LifeOn-Kill Effects happen twice
- (30-50)% increased Energy Shield+(10-20) to Dexterity(10-15)% reduced Attack and Cast SpeedLightning damage from Hits Contributes to Electrocution Buildup
- (60-100)% increased Energy Shield+(60-100) to maximum Mana(10-15)% increased Rarity of Items foundDamage Penetrates 10% Elemental ResistancesYour Hits can Penetrate Elemental Resistances down to a minimum of -50%
- (10-15)% increased Skill Speed+(15-25) to Armour+(40-60) to maximum Life(10-15)% reduced maximum ManaShare Charges with Allies in your Presence
- (60-80)% increased Evasion Rating(20-30)% increased Critical Hit Chance5% increased Attack Speed+(10-20) to DexterityYour Critical Hit Chance cannot be RerolledYour Critical Damage Bonus is 250%
- (60-100)% increased Energy Shield(30-50)% increased Critical Hit Chance+(10-20) to Intelligence+(20-30)% to Cold Resistance150% increased Mana Regeneration Rate if you've dealt a Critical Hit RecentlyCannot Regenerate Mana if you haven't dealt a Critical Hit Recently
- +(15-25) to Evasion RatingAdds (3-5) to (8-10) Physical Damage to Attacks(10-15)% increased Critical Damage BonusBase Critical Hit Chance for Attacks with Weapons is 7%
- Gain (5-10)% of Elemental Damage as Extra Cold DamageGain (5-10)% of Elemental Damage as Extra Fire DamageGain (5-10)% of Elemental Damage as Extra Lightning Damage33% of Elemental Damage Converted to Cold Damage33% of Elemental Damage Converted to Fire Damage33% of Elemental Damage Converted to Lightning Damage
- (30-50)% increased Evasion and Energy Shield(4-6)% increased Attack SpeedCannot inflict Elemental Ailments(20-30)% chance to Poison on HitAll Damage from Hits Contributes to Poison Magnitude
- (30-50)% increased Armour and Energy ShieldYou cannot be Chilled for 6 seconds after being ChilledYou cannot be Frozen for 6 seconds after being FrozenYou cannot be Ignited for 6 seconds after being IgnitedYou cannot be Shocked for 6 seconds after being ShockedCurses you inflict are reflected back to you
- (10-15)% increased Skill Speed(150-200)% increased Armour, Evasion and Energy ShieldImmobilise enemies at 50% buildup instead of 100%(30-50)% increased Damage against Immobilised Enemies
- (40-60)% increased Evasion Rating+(7-17)% to Chaos Resistance(6-10) Life Regeneration per second(20-30)% chance to Poison on HitTargets can be affected by +1 of your Poisons at the same time
- (200-300)% increased Armour and Energy Shield+100 to maximum Life100% increased Attribute Requirements+(20-40)% to Lightning Resistance(15-30) Life Regeneration per secondDebuffs you inflict have (20-30)% increased Slow MagnitudeCannot Immobilise enemies
- Grants Skill: Level (1-20) Crackling Palm
(1-111)% increased Evasion and Energy Shield(1-11)% increased Attack Speed+(1-33)% to Lightning ResistanceAdds 1 to (77-111) Lightning Damage to Unarmed Melee Hits+(0.1-1.1)% to Unarmed Melee Attack Critical Hit Chance - (30-60)% increased ArmourAdds (6-10) to (12-16) Physical Damage to Attacks5% reduced Attack Speed+(15-20) to Strength(20-30)% increased Stun BuildupGiant's Blood
- (50-100)% increased Armour and Evasion(5-10)% increased Attack Speed+(20-30) to Strength+(20-30) to Dexterity+(30-50)% to Lightning Resistance100% of Fire damage Converted to Lightning damage