Loreweave

- Adds (0-5) to (6-18) Physical Damage to Attacks
- (-200-400) to Accuracy Rating
- (-10-40) to maximum Mana
- (-20-20)% increased Rarity of Items found
- +(0-7)% to Quality of all Skills
- (-15-15)% increased Cast Speed
- Your Maximum Resistances are (50-82)%
Each copy has one of these mods (96)
- (50-70)% increased Rarity of Items foundYour other Modifiers to Rarity of Items found do not apply
- (-100-100)% increased Rarity of Items foundYour other Modifiers to Rarity of Items found do not apply
- (56-85)% increased Rarity of Items foundYour other Modifiers to Rarity of Items found do not apply
- (-100-100)% increased Rarity of Items foundYour other Modifiers to Rarity of Items found do not apply
- Wind Skills which can be boosted by Elemental Ground Surfaces countas being boosted by Shocked Ground
- Wind Skills which can be boosted by Elemental Ground Surfaces countas being boosted by Chilled Ground
- Wind Skills which can be boosted by Elemental Ground Surfaces countas being boosted by Ignited Ground
- Ignite you inflict deals Chaos Damage instead of Fire Damage
- Withered you inflict also increases Fire Damage taken
- Withered does not expire on Enemies Ignited by you
- 25% chance to Intimidate Enemies for 4 seconds on Hit
- Intimidate Enemies for 4 seconds on Hit
- +(10-20)% of Armour also applies to Chaos Damage
- +(0-30)% of Armour also applies to Chaos Damage
- You take Fire Damage instead of Physical Damage from Bleeding
- Bleeding you inflict deals Fire Damage instead of Physical Damage
- Fire Damage also Contributes to Bleeding Magnitude
- Lightning Damage of Enemies Hitting you is Unlucky
- Attacks have added Physical damage equal to 3% of maximum Life
- Attacks have added Physical damage equal to (0-5)% of maximum Life
- 100% of Lightning Damage Converted to Cold Damage
- Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second
- You gain Onslaught for 4 seconds on Kill
- You can apply an additional Curse
- You cannot be Chilled or Frozen
- Allies in your Presence Gain (8-15)% of Damage as Extra Chaos Damage
- Allies in your Presence Gain (1-25)% of Damage as Extra Chaos Damage
- You have Consecrated Ground around you while stationary
- Using a Mana Flask grants Guard equal to 100% of Flask's recovery amount for 4 seconds
- Using a Mana Flask grants Guard equal to (1-200)% of Flask's recovery amount for 4 seconds
- (200-300) Physical Damage taken on Minion Death
- (1-1000) Physical Damage taken on Minion Death
- Minions Revive (10-15)% faster
- Minions Revive (-25-25)% faster
- All Damage from Hits against Poisoned targets Contributes to Chill Magnitude
- All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
- Inflict Abyssal Wasting on Hit
- Projectiles have (10-16)% chance to Chain an additional time from terrain
- Projectiles have (0-30)% chance to Chain an additional time from terrain
- You and Allies in your Presence have (10-14)% increased Cooldown Recovery Rate
- You and Allies in your Presence have (0-25)% increased Cooldown Recovery Rate
- You and Allies in your Presence have +(17-23)% to Chaos Resistance
- You and Allies in your Presence have +(1-37)% to Chaos Resistance
- You and Allies in your Presence have (11-16)% increased Cast Speed
- You and Allies in your Presence have (0-25)% increased Cast Speed
- You and Allies in your Presence have (7-12)% increased Attack Speed
- You and Allies in your Presence have (0-20)% increased Attack Speed
- You and Allies in your Presence have (20-28)% increased Accuracy Rating
- You and Allies in your Presence have (0-50)% increased Accuracy Rating
- Gain Arcane Surge when a Minion Dies
- Recover (3-5)% of your maximum Life when an Enemy dies in your Presence
- Recover (0-10)% of your maximum Life when an Enemy dies in your Presence
- Recover (3-5)% of your maximum Mana when an Enemy dies in your Presence
- Recover (0-10)% of your maximum Mana when an Enemy dies in your Presence
- (6-10)% increased Spirit Reservation Efficiency
- (0-20)% increased Spirit Reservation Efficiency
- Gain Onslaught for 4 seconds when a Minion Dies
- +(20-25) to Spirit while you have at least 200 Strength
- +(0-40) to Spirit while you have at least 200 Strength
- +(20-25) to Spirit while you have at least 200 Intelligence
- +(0-40) to Spirit while you have at least 200 Intelligence
- +(20-25) to Spirit while you have at least 200 Dexterity
- +(0-40) to Spirit while you have at least 200 Dexterity
- Lightning Skills Chain +1 times
- Gain (10-15)% of Damage as Extra Chaos Damage
- Gain (0-25)% of Damage as Extra Chaos Damage
- 100% of Elemental Damage Converted to Chaos Damage
- (10-15)% increased Quantity of Gold Dropped by Slain Enemies
- (-30-30)% increased Quantity of Gold Dropped by Slain Enemies
- Enemies Chilled by your Hits can be Shattered as though Frozen
- (15-25)% chance to deal your Thorns Damage to Enemies you Hit with Melee Attacks
- (0-50)% chance to deal your Thorns Damage to Enemies you Hit with Melee Attacks
- (15-30)% chance for Spell Damage with Critical Hits to be Lucky
- (0-60)% chance for Spell Damage with Critical Hits to be Lucky
- +(5-10)% to Fire and Lightning Resistances per Equipped Item with a Cold Resistance Modifier
- (-15-15)% to Fire and Lightning Resistances per Equipped Item with a Cold Resistance Modifier
- You can only Socket 1 Emerald Jewel in this item
- +(5-10)% to Cold and Lightning Resistances per Equipped Item with a Fire Resistance Modifier
- (-15-15)% to Cold and Lightning Resistances per Equipped Item with a Fire Resistance Modifier
- +(5-10)% to Fire and Cold Resistances per Equipped Item with a Lightning Resistance Modifier
- (-15-15)% to Fire and Cold Resistances per Equipped Item with a Lightning Resistance Modifier
- You can only Socket 1 Ruby Jewel in this item
- You can only Socket 1 Sapphire Jewel in this item
- Projectiles from Spells Fork
- Projectiles from Spells Chain +1 times
- Projectiles from Spells cannot Pierce
- Wind Skills which can be boosted by Elemental Ground Surfaces can be boosted by multiple Elemental Ground SurfacesWind Skills which can be boosted by Elemental Ground Surfaces countas being boosted by Ignited, Shocked, and Chilled Ground
- 50% reduced Duration of Curses on you
- (-100-100)% increased Duration of Curses on you
- Curses you inflict spread to enemies within 3 metres when Cursed enemy dies
- Gain 1 Dark Whisper every second there is a Cursed Enemy in your Presence
- Curses you inflict can affect Hexproof Enemies
- All Damage from Hits against Bleeding targets Contributes to Chill Magnitude
- All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
- Enemies have an Accuracy Penalty against you based on Distance
- 100% of Cold Damage Converted to Lightning Damage
Loreweave is a unique Body Armour in Path of Exile 2, on the Ornate Ringmail base. It has 7 mods. Added in Runes of Aldur.
Data: patch 0.5.5 Forbidden Rites
- Slot
- Body Armour
- Base type
- Ornate Ringmail
- League
- Runes of Aldur
- Gold price
- 36,557
How to get Loreweave
- Base item: Ornate Ringmail, which drops from item level 43.
- Added in Runes of Aldur.
Base item stats: Ornate Ringmail
- Armour
- 749
- Energy Shield
- 220