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I do not fear death. I am its master. Darkness and the dead are my weapons of war. My enemies will rot from the inside out, as my army of corpses tears them screaming limb from limb.

Published · patch 0.5.5 Forbidden Rites

Infernalist

  • Altered Flesh
    • 20% of Physical Damage taken as Chaos Damage
    • 20% of Lightning Damage taken as Fire Damage
    • 20% of Cold Damage taken as Fire Damage
  • Beidat's Gaze
    • Reserves 25% of Life
    • +1 to Maximum Mana per 6 Maximum Life
  • Beidat's Hand
    • Reserves 25% of Life
    • +1 to Maximum Energy Shield per 8 Maximum Life
  • Beidat's Will
    • Reserves 25% of Life
    • +1 to Maximum Spirit per 25 Maximum Life
  • Bringer of Flame
    • All Damage from you and Allies in your Presence contributes to Flammability and Ignite Magnitudes
  • Grinning Immolation
    • Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
    • 50% more Critical Damage Bonus
  • Mastered Darkness
    • Demonflame has no maximum
  • Pyromantic Pact
    • Maximum Mana is replaced by twice as much Maximum Infernal Flame
    • Gain Infernal Flame instead of spending Mana for Skill costs
    • Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
    • Lose all Infernal Flame on reaching maximum Infernal Flame
    • 25% of Infernal Flame lost per second if none was gained in the past 2 seconds
  • Seething Body
    • Gain Elemental Archon when you cast a Spell while on High Infernal Flame
    • Elemental Archon does not expire while on High Infernal Flame
    • Lose Elemental Archon on reaching maximum Infernal Flame

Infernalist ascendancy →

Blood Mage

  • Blood Barbs
    • Elemental Damage also Contributes to Bleeding Magnitude
    • Bleeding you inflict on Cursed targets is Aggravated
  • Crimson Power
    • Gain additional maximum Life equal to 100% of the Item Energy Shield on Equipped Body Armour
  • Gore Spike
    • 1% increased Critical Damage Bonus per 50 current Life
  • Grasping Wounds
    • 25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
  • Sanguimancy
    • Skills gain a Base Life Cost equal to Base Mana Cost
  • Sanguine Tides
    • Flasks do not recover Life
    • Gain 1 Life Flask Charge per 2% Life spent
    • On Hitting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumed
    • Gain 1% of damage as Physical damage for 5 seconds per Charge consumed this way
  • Sunder the Flesh
    • Base Critical Hit Chance for Spells is 15%
  • Vitality Siphon
    • 20% of Spell Damage Leeched as Life
  • Whispers of the Flesh
    • Targets Cursed by you have 100% reduced Life Regeneration Rate
    • Targets Cursed by you have at least 15% of Life Reserved

Blood Mage ascendancy →

Lich

  • Blackened Heart
    • 4% increased Magnitude of Unholy Might Buffs you grant per 100 maximum Mana
  • Crystalline Phylactery
    • Can Socket a non-Unique Basic Jewel into the Phylactery
    • 100% increased Effect of bonuses gained from Socketed Jewel
    • 50% more Mana Cost of Skills if you have no Energy Shield
  • Eldritch Empowerment
    • Sacrificing Energy Shield does not interrupt Recharge
    • Sacrifice 5% of maximum Energy Shield when you Cast a Spell
    • Spells for which this Sacrifice was fully made deal 30% more Damage
  • Eternal Life
    • Your Life cannot change while you have Energy Shield
  • Incessant Cacophony
    • Curses you inflict have infinite Duration
    • You can apply an additional Curse
  • Necromantic Conduit
    • While you are not on Low Mana, you and Allies in your Presence have Unholy Might
    • Lose 5% of maximum Mana per Second
  • Price of Power
    • Spells consume a Power Charge if able to deal 40% more Damage
  • Rupture the Soul
    • Cursed Enemies killed by you, or by Allies in your Presence, have a 33% chance to explode, dealing a quarter of their maximum Life as Chaos damage
  • Soulless Form
    • 10% of Damage taken bypasses Energy Shield
    • No inherent Mana Regeneration
    • Regenerate Mana equal to 6% of maximum Life per second

Lich ascendancy →

Abyssal Lich

  • Rupture the Flesh
    • Cursed Enemies Killed by you, or by Allies in your Presence, have a 33% chance to Explode, dealing a quarter of their maximum Life as Physical Damage
  • Steward of Kulemak
    • Damaging Spells consume a Power Charge if able to trigger Abyssal Apparition
  • Umbral Well
    • Skeletal Minions you would create instead grant you Umbral Souls for each Minion you would have created
  • Unwilling Offering
    • Your Offerings can target Enemies in Culling range
    • Your Offerings affect you instead of your Minions
    • Offerings created by Culling Enemies have 1% increased Effect per Power of Culled Enemy

Abyssal Lich ascendancy →